houdini菜单翻译.docx
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houdini菜单翻译.docx
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houdini菜单翻译
菜单
打开档案File新建New,打开储存的档案Open,打开最近的档案OpenRecentFiles储存Save,储存为选择的格式SaveAs,合并Merge新操作模式NewOperationType,安装数字图书馆InstallDigitalAssetLibrary,,刷新既有数字图书馆RefreshAssetLibraies,进口Import,出口Export,运行特别程序RunScript,离开QuitApplication,求助Help开始StartHere,胡迪尼公司帮助HoudiniHelp,范例档案ExampleFiles,Sidefx网站的帮助S,在线图例OnlineTutorial胡迪尼论坛HoudiniForum,胡迪尼交流HoudiniExchange,快速在线支持OnlineSupportUpdate,胡迪尼公司介绍AboutHoudini
进口Import几何Geometry,图像Image,3D的dae格式文件Collada,音效轨迹Soundtrack出口Export扭力游戏机TorqueGameEngine,新的出口节点NewExportNode
编辑Edit回复消除的节点UndoDeleteSelectedNodes,不能回复Can’tredo,回复的历史UndoHistory,裁切Cut,copy拷贝,黏贴Paste,热键Hotkeys,颜色设定ColorSetting,指令与变量AliasesandVariables,合成设定CompositionSettings,设关键祯SetKeyframe,对象Objects,参数互动UpdateParametersInteractively,工具技巧TooltipHelp,开始即打开帮助页面OpenHelpBrowseratStartup,自动添加参数AutomaticallyAddparametertoCurrentTake,自动储存,参数偏好设定Preference,一般界面GeneralUserInterface,网状编辑NetworkEditor,节点与树状编辑NodesandTree3DViewports,作成品选择:
:
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动画Animation结构矩阵Handle,对象与几何模型ObjectsandGeometry,粒子Particles,动作与声音MotionandAudio,合成Compositing,其它程序Scirpting,桌面与工具条DesktopandToolbars,储存选项SaveOptions,其它Miscellaneous
熟悉的档案选项HipFileOptions,警告对话WarningDialogs
对象被选择时点亮表示AlwaysHighlightObjectSelectioninViewer骨头运动覆盖BoneKinematicOveride,None没有,CapturePose与姿态互连,当父母关系时保持位置KeepPositionwhenParents,从不Never,经常Always,UseObjectFlag使用对象旗帜,
宣染Render创造宣染节点CreateRenderNode编辑宣染节点EditRenderNode,开始宣染StartRender,排程Scheduler,目前的材质UpdateTexture,在那宣染节点曼陀罗Mantra,RenderMan,Alfred,或其它软件OtherOutputNodes
桌面Desktop新浮动面板NewFloatingPanel,通道编辑channelEditor,Hscript的程序语言HscriptTextport,Python程序语言PythonShell,Python来源编辑PythonSourceEditor,笔刷表列BundleList,TakeListTake表列,参数空白表ParameterSpreadsheet,树状观看TreeView,操作模式管理OperationTypeManager,图像管理GalleryManager,保留的Handle编辑PersistentHandleEditor,材料图层MaterialPalette,编码观看CodeViewer,屏幕显示PerformanceMonitor,声音面板AudioPanel,Catch管理CatchManager,Shell
动画Animate,建构Build,Image图像,观察发展LookDevelopment,模型Model,输出Output,姿态Posing,技术Technical,Textport,新桌面NewDesktop,储存目前桌面SaveCurrentDesktop,以指定格示储存桌面SaveCurrentDesktopAs,储存所有桌面SaveAllDesktop,重做桌面ReloadDesktop,桌面管理DesktopManager,
工具
几何Geometry,摄影机Cameras,灯光Lights,骨头Bones,隐藏式目标(一般用在动画)Null,混合Blends,其它对象模式AllOtherObjectTypes,赋予或消除所有对象Enable/DisableAllobjectTypes,选择所有数字资产SelectEntireDigitalAsset,选择子女对象SelectChildObjects,选择父母对象SelectParentObjects,选择所有对象配合屏蔽SelectAllObjectsMatchingMask,以Hover显示名字(通常是颜色)ShowNameonHover
点Point,边缘Ediges,原始状态Primitives,顶点Vertices,突破点Breakpoints,以点做群组PointGroups,以原始状态群组PrimitiveGroups
选择关连的几何SelectConnectedGeometry,选择整个几何SelectWholeGeometry,选择前面SelectFrontFacingOnly,选择后面SelectBackFacingOnly关连Connectivity,显示操作ShowDisplayOperator,显示目前操作ShowCurrentOperator,检示窗格ViewPort,3D,UV(原始是解释为紫外线)
粒子Particles,选择相连粒子SelectConnectedParticles,粒子节点ParticleNodes,产生器(经由粒子)Generatorviaparticle,改质(经由指导)Modifierviaguide
动态对象DynamicObject,多个动态对象DynamicObjects,动态对象改质Dynamicmmodifiers,动态对象点DynamicObjectpoints
箱型捕捉BoxPicking,套索捕捉LassoPicking,笔刷捕捉BrushPicking,加入选择AddtoSelection,连结选择ToggleSelection,移除选择RemovefromSelection,置换选择ReplaceSelection,保护选择SecureSelection,在目前工具中再选择ReselectForCurrentTool,
应用到…Applyto…,样板Templates,其它对象OtherObjects,性质Properties,获取深度DepthSnapping,获取方向OrientonSnap,获取方格选项GridSnappingOptions…
获取原始选项…PrimitiveSnappingOptions…
获取点的选项…PointSnappingOPtions
获取多重选项…Mul-SnappingOptions…
宣染检窗口口Renderflipbookofviewport,使用的记忆容量Memoryuseage,出口output,翻页书Flipbook,Effects效果,体积Size,祯范围FrameRange,output出口,可见的对象VisibleObjects,在目前翻页书上附加的祯AppendFrametoCurrentFlipbook,仅显示关键祯ScopeChannelKeyFrameOnly,开始模拟操作InitializeSimulationOPS
声音文件名AudioFilename,声音补偿AudoOffset,背景图像BackgroundImages
声音的Gamma颜色的LUT
抗锯齿Antialias,模糊MotionBlur,场景深度DepthofField,质量Quality,
焦距长度FocusLength,光圈Aperture,F停止FStop,接受Accept,删除Cancel,
扩大zoom,分辨率Resolution,除掉重迭的屏蔽CropOutMaskOverlay,接受Accept,删除Cancel
网状周界箱WireframeBoundingBox,阴影周界箱ShadedBoundingBox,网状图Wireframe,隐藏可见线条HiddenLineInvisible,隐藏线条鬼影HiddenLineGhost,单调阴影FlatShaded,单调网状阴影FlatWireShaded,平滑阴影SmoothShaded,平滑网状阴影SmoothWireShaded
显示所有对象ShowAllObjects,其它对象以鬼影处理GhostOtherObjects,隐藏其它对象HideOtherObjects
图像img,单元格窗口Singleview,四格窗口Fourview,
堆栈二格TwoViewsStacked,横向二格排列TwoViewsSidebySide
底部三格分列ThreeViewsSpliteBottom,左边三格分列ThreeViewsSpliteLeft
底部四格分列ThreeViewsSpliteBottom,左边四格分列ThreeViewsSpliteLeft
工具选择ToolOptions,以对象的等级创造CreateatObjectLevel,以脉络创造CreateinContext,保持原本对象KeepOriginalObjects
显示的选择:
世界空间DisplayOptions:
world,指标Guide&Marker,窗口viewport,方格Grid,背景Background,最佳化optimization,粒子Particles,其它Misc,
设定显示的选择Setdisplayoptionsfor,正常几何NormalGeometry,点points,指针Markers,数字Numbers,正常Normals,UV坐标UVcoords,XYZ坐标XYZcords,
原型Primitives,外壳Hull,数字Numbers,突破点Breakpoints,正常Normals,分布曲线Profilecurve,分布曲线数字Profilecurvenumbers
立方体顶点Vertices,数字Numbers,UV坐标UVcords,着力点Grips,填充UV背面FilledUVbackfaces
平滑阴影SmoothShaded
正常几何NormalGeometry,选择的几何SelectedGeometry,
模板的几何TemplatedGeometry,目前的几何CurrentGeometry
选择目前的几何SelectedCurrentGeometry
窗口viewport,显示名字ShowName,显示摄影机名字ShowCammerName,显示状态数据ShowStateStatus,细部等级LevelofDetail,概念率AspectRatio,屏蔽不透明度ViewMaskOpacity,立体显示模式StereoDisplayMode
应用操作模式到其它分裂的窗口ApplyOperationToAllSplitViews
储存为预设SaveAsDefault
摄影机观景perspective,顶面看Top,前面看Front,右面看Right,UV,底面看Bottom,后面看Back,左面看Left
邻位窗口OrthoViewport,材质窗口TextureViewport,显示邻位格DisplayOrthoGrid
显示参考方格DisplayReferenceGrid
在图像上显示方格DisplayGridOverImage,方格钳入图像ClampGridToImage
显示砖形排列周界DisplayTileBoundaries
图像来源ImageSource,3D窗口3DViewport,材质窗口TextureViewport
色调Colorscheme,档案File,质量Quality
材质图Texturemapped,放大应用ApplyZoomToBackground,自动放至图像位置AutomaticallyPlaceImage
Minimum最小U/V,Maximum最大U/V
最佳化Optimization,排除Culling,移除背面RemoveBackfaces,仅显示外壳DisplayHullsOnly,可见对象VisibleObjects,显示几何型态Displaygeometryoftype,从原型中每多少排除多少个画像Cullbydrawingprimitivesoutofevery
自动调整平面的远近AutomaticallyAdjustNear/FarPlaneswhenHoming
效果Effect,阴影敏感度ShadowSensitivity
网状图Wireframe,网宽WireWidth,隐藏线的敏感度HiddenLineSensitivity,使用Z-Buffer控制场景深度UseZBufferInWireframeMode
阴影敏感度ShadowSensitivity
互动模式interactivemode
点Points,线Lines,人形sprite
其它Misc,显示材质DisplayTexture,多重材质MultiTexture,提案材质ProjectedTexture,强调反射SpecularHighlight,透明Transparency,自动侦测特质型态AutoDetectAttributeType,比例调整大小ScaleNormal.厚度选择ThickSelectedNormals,使颜色特质无效OverrideColorAttribute,
特质图AttributeMap,预设Default,虚假梯度false-ramp,粉红梯度pink-ramp.mono单独,blackbody黑体
全域动画选择GlobalAnimationOptions,Animation动画,FPS每秒祯数,开始Start,结束End,应用Apply,中断的关键祯SnapKeys,限制播放从头到尾RestrictPlaybackrangetoStartandEndFrames,显示范围滑轨ShowRangeSlider,显示网状ShowTicks,显示声音ShowAudio,显示关键祯ShowKeys,播放Playback,整体祯integerFrameValues,步调Step
关掉Off,清除Scrub,实时Realtime,试验Test
环绕Loop,播放一次PlayOnce,蛇行zigzag
自动AutoUpdate,依鼠标OnMouseUp,手动Manual
画廊的雕像IconInGallery,小Small,大Large,显示画廊图文件ShowGalleryFiles,显示画廊类别ShowgalleryCategories,创造画廊支持图档CreateGalleryBackupFiles
曼陀螺Mantra(一种宣染模式)
Renderman(一种宣染模式)
Mentalray(一种宣染模式)
所有分类图像AllGallery,建筑材料BuildingMaterial,砖Bricking,水泥Concrete,筛选Screening,灰泥Stucco,木头Wooden,
布Cloth,粗麻Burlap,棉布Gingham,缎子Satin,毛线Sweater
普通General,基本置换BasicDisplacement,基本表面BasicSurface,黏土Clay,连续一致Constant,印花decal,环境箱EnvironmentBox,光环Glow,干扰置换NoiseDisplacement.吻合occlusion,吻合置换occlusionDisplacement,塑料Plastic,反射Reflective.反射置换ReflectiveDisplacement,阴影平光ShodowMatte,正常显示ShowNormal,显示阴影点ShowShadingPoint,显示切线ShowTangent,显示UV,透明translucent
玻璃Glass,凸面玻璃BumpyGlass,雾状玻璃FrostedGlass,冰块IceCube
金属Metal,老化金属AgedMetal,铝Aluminum,用坏的金属BeatupMetal,青铜Brass,铁刷Brushedsteel,铬chrome,红铜copper,金Gold,生锈的金属RustedMetal,银Silver
有机物Organic,角膜Cornea,蛋壳EggShell,眼球EyeBall,火焰Flames,草Grass,头发Hair,树叶Leaf,枫叶MapleLeaf,红康乃馨Redcarnation,海浪SeaForm,牛奶
skimmilk,皮肤Skin,SkinSSS,特定的头发Texturedhair,腊Wax,
工具菜单ToolMenu,增加Add,表列节点ViewNodesAsaList,观看控制点ViewControls,布置控制点LayoutControls,裁剪Cut,拷背Copy,粘贴Paste,消除Delete,重命名Rename,崩溃Collapse,选择所有SelectAll,连接节点NodeConnections,导航navigate,寻找节点FindNode,通道范围ScopeChannel,消除通道DeleteChannels,运行Script档案RunScript,显示网络编辑工具条ShowNetworkEditToolbar,使用droponwire
搜寻obj文件Searchobjfor,任何型式ofanytype,敏感事件CaseSensitive前一个Previous,下一个Next,选择配合的SelectMatches,关闭Close
网络编辑显示选项NetworkEditorDisplayOptions网络观察NetworkViews,显示Display
显示操作者名字ShowOperatorNames显示网络综观DisplayNetworkOverview,
显示颜色图层DisplayColorPalette,连接型式LinkStyle,角度RightAngles,直线Straight,圆形Rounged
网络观察NetworkView表列观察ListView方格与中断GridandSnapping,方格显示GridDisplay,没有None线Lines,点Points,中断到方格SnaptoGrid.方格空间GridSpacing,方格中断重力GridtoGrativity,中断到相关位置SnaptoRelatedTiles,水平中断重力HorizontalSnapGravity,垂直中断重力VerticalSnappingGravity,
背景Background,显示背景图像DisplayBackgroundImagem,拖拉与放大背景PanandZoomBackground,背景图像BackgroundImage,质量Quality
附属dependency,显示地区付属连结ShowLocalDependencyLinks,显示在子网络下有影响的内容ShowInfluenceOnSubnetContents,显示在子网络下附属内容ShowDependencyOnSubnetContents,显示参考在外部节点ShowReferencetoExternalNodes,从外部节点显示参考ShowReferenceFromExternalNodes,显示骨头与IKAffectors间的连接ShowLinkBetweenBonesandIKAffectors,显示选择的节点连接与周围光环
表列ListView,可见直列VisibleColumns,Obj檔,有效直列AvailableColumns,展示Expose,显示Display,X光X-Ray,选择Select,原点Origin,捕捉Capture,骨头Bone,消除指令DeleteScript,评论Comment,输入Input.表列次序ListOrder,使用者定义UserDefined,字母alphabetital,操作型式OperatorType,输入/输入Inout/Output,网络盒子NetworkBox,显示操作者ShowimplicitOpertor,显示过滤按钮ShowFilterButton,显示直列ShowColumns
可见直列选项VisibleColumns
表面操作SOP(SurfaceOperator),粒子操作POP(Particl
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