AE实例轨道文字剖析.docx
- 文档编号:7951605
- 上传时间:2023-01-27
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AE实例轨道文字剖析.docx
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AE实例轨道文字剖析
【AE】实例学习之轨道文字
【AE】实例学习之轨道文字
plug-in requierd:
Fractal Noise,Glow,Hue/Saturation,Ramp
CC Toner,Light Factory EZ,Particular,Starglow
Step 1:
1New comp
name:
文字 width:
300 height 100
Pixel Aspect Ratio:
Square
Duration:
00:
01
2New layer/Text
input:
Adobe
character type:
Arial Black
size:
85px,height:
20%,lower:
-33px
pargraph panel:
居中
3)text:
effect/Noise&Grain/Fractal Noise
contrast:
240 Brightness:
-25
text layer:
Opaccity:
10%
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【AE】实例学习之轨道文字
snap 2
【AE】实例学习之轨道文字
snap3
【AE】实例学习之轨道文字
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【AE】实例学习之轨道文字
Step 2
1New Solid PAL D1/DV Duration:
03:
00
Name:
Background
2Background layer
Effect/Generate/Ramp
Start of ramp:
(254,396 Start Color:
White
End of ramp:
(712,586 End Color:
Black
3Background layer
Effect/Color Correction/CC Toner
Highlights:
RGB(27.72.2
Midtones:
RGB(160,75,0
Shadows:
RGB(190,190,190
4Layer/New/Camera presets:
28mm
Point of Interest:
(360,288.5,0
Position:
(360,290,-10
【AE】实例学习之轨道文字
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【AE】实例学习之轨道文字
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【AE】实例学习之轨道文字
Step 3
1Layer/New/Light
Name:
Emitter(required by Particular effect
Light type:
Point
2Emmiter layer
Position animation
00:
00 (323,316,300
01:
12 (400,300,162.6
2:
24 (360,288,0
3make position path smooth
4adjust the position curve
【AE】实例学习之轨道文字
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【AE】实例学习之轨道文字
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【AE】实例学习之轨道文字
Step 4
1Drag the comp "文字" to timeline
2New Solid Name:
粒子
Effect/Trapcode/Particular
Emitter:
Particles/sec:
2100
Emitter Type:
Light
Velocity,Velocity Random,Velocity from Motion:
0
Emitter Size X,Y,Z:
0
Particle:
Life[sec]:
5
Particle Type:
Custom
Layer:
文字
Time Sampling:
Start at Birth-Loop
Opacity:
40
Physics
Air:
Turbulence Field
Time Before Affect[sec]:
0.2
Complexity:
2
Octave Multiplier:
1
Octave Scale:
2
Evolution Speed:
0
Spherical Field
Position XY:
(303,288
3layers 粒子
Effect/Color Correction/Hue/Saturation
Colorize:
enable
Colorie Hue:
23
Colorize Saturation:
100
Colorize Lightness:
15
Effect/Stylize/Glow
Glow Threshold:
32%
Glow Radius:
60
Glow Intensity:
0.5
【AE】实例学习之轨道文字
snap 9
【AE】实例学习之轨道文字
snap 10
【AE】实例学习之轨道文字
Step 5
1Copy and past layer "Adobe" from comp 文字 to comp 1
2Layer Adobe:
fullfil timeline
Delet its original effects and optiongs
3D mode, Alt+double click the position clock
link layer Adobe's position to layer Emitter's position
3Timeline 2:
24
Adobe layer
Scale:
3.4% Anchor Point:
(0,0.5,0
4Layer Adobe
Effect/Generate/Ramp
Start of Ramp:
(200,146
End of Ramp:
(474,404
Effect/Color Correction/CC Toner
Highlights:
RGB(220,135,0
Midtones:
RGB(180,102,0
Shawdows:
RGB(255,174,0
Effect/Stylie/Glow
Glow Threshold:
40%
Glow Radius:
9
Glow Intensity:
0.2
【AE】实例学习之轨道文字
snap 11
【AE】实例学习之轨道文字
snap 12
【AE】实例学习之轨道文字
Step 6
1New Solid Name:
点光
Width:
2000 Height:
2000
Pixel Aspect Ratio:
Square Color:
Black
3D mode, Blend mode:
add
link layer 点光's position to layer Adobe's
Scale:
3.4%
2layer 点光
Effect/Noll Light/Light Factory EZ(暂缺
Flare Type:
Rock Concert2
Brightness:
120
Light Source Location:
(1000,1000
Color:
RGB(255,216,0
Scale Animation
1:
12 2
2:
10 0.1
2:
10 Alt+]
3Layer Adobe
Effect/Trapcode/Starglow
Preset:
Warm Star
Input:
Alpha
Boost Light:
4.5
Streak Length Animation
1:
12 0
2:
10 20
2:
24 1
1:
12 Alt+[
【AE】实例学习之轨道文字
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plug-in requierd:
Fractal Noise,Glow,Hue/Saturation,Ramp
CC Toner,Light Factory EZ,Particular,Starglow
技术回顾:
依次建立了文字和灯光,并制作出由远及近的弧线形灯光运动路径,使用Particular特效结合的灯光和文字制作出文字运动轨道,调整色彩和增加光效,完成效果。
个人总结:
1、利用Particular特效中的Emitter可以建立灯光的运动路径,并进行其它层的替换。
运动灯光层的命名必须为Emitter
2、特效Ramp和CC Toner的组合可以完成对渐变更加灵活自由的着色操作。
3、表达式链接能够完成不同层之间属性的同步
扩展延伸:
该实例的操作方法和思路,可以用于轨道光效的制作
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- 特殊限制:
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- 关 键 词:
- AE 实例 轨道 文字 剖析
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