俄罗斯方块java代码.docx
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- 上传时间:2022-12-16
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俄罗斯方块java代码.docx
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俄罗斯方块java代码
packagerussia;
/*
*控制面板类
*/
importjava.awt.*;
importjava.awt.event.*;
importjavax.swing.*;
importjavax.swing.border.*;
publicclassControlPanelextendsJPanel
{
privateTipBlockPaneltipBlockPanel;
privateJPaneltipPanel,InfoPanel,buttonPanel;
privatefinalJTextFieldlevelField,scoreField;
privateJButtonplayButton,pauseButton,stopButton,
turnHarderButton,turnEasilyButton;
privateEtchedBorderborder=newEtchedBorder(EtchedBorder.RAISED,Color.WHITE,newColor(148,145,140));
privateRussiaBlocksGamegame;
privateTimertimer;
publicControlPanel(finalRussiaBlocksGamegame)
{
this.game=game;
/*
*图形界面部分
*/
setLayout(newGridLayout(3,1,0,4));
tipBlockPanel=newTipBlockPanel();
tipPanel=newJPanel(newBorderLayout());
tipPanel.add(newJLabel("NextBlock:
"),BorderLayout.NORTH);
tipPanel.add(tipBlockPanel,BorderLayout.CENTER);
tipPanel.setBorder(border);
InfoPanel=newJPanel(newGridLayout(4,1,0,0));
levelField=newJTextField(""+RussiaBlocksGame.DEFAULT_LEVEL);
levelField.setEditable(false);
scoreField=newJTextField("0");
scoreField.setEditable(false);
InfoPanel.add(newJLabel("Level:
"));
InfoPanel.add(levelField);
InfoPanel.add(newJLabel("Score:
"));
InfoPanel.add(scoreField);
InfoPanel.setBorder(border);
buttonPanel=newJPanel(newGridLayout(5,1,0,0));
playButton=newJButton("Play");
pauseButton=newJButton("Pause");
stopButton=newJButton("Stop");
turnHarderButton=newJButton("Turnharder");
turnEasilyButton=newJButton("Turneasily");
buttonPanel.add(playButton);
buttonPanel.add(pauseButton);
buttonPanel.add(stopButton);
buttonPanel.add(turnHarderButton);
buttonPanel.add(turnEasilyButton);
buttonPanel.setBorder(border);
addKeyListener(newControlKeyListener());//添加
add(tipPanel);
add(InfoPanel);
add(buttonPanel);
/*
*添加事件监听器
*/
playButton.addActionListener(
newActionListener()
{
publicvoidactionPerformed(ActionEventevent)
{
game.playGame();
requestFocus();//让ControlPanel重新获得焦点以响应键盘事件
}
});
pauseButton.addActionListener(
newActionListener()
{
publicvoidactionPerformed(ActionEventevent)
{
if(pauseButton.getText().equals("Pause"))
game.pauseGame();
else
game.resumeGame();
requestFocus();//让ControlPanel重新获得焦点以响应键盘事件
}
}
);
stopButton.addActionListener(
newActionListener()
{
publicvoidactionPerformed(ActionEventevent)
{
game.stopGame();
requestFocus();//让ControlPanel重新获得焦点以响应键盘事件
}
});
turnHarderButton.addActionListener(
newActionListener()
{
publicvoidactionPerformed(ActionEventevent)
{
intlevel=0;
try{
level=Integer.parseInt(levelField.getText());
setLevel(level+1);
}catch(NumberFormatExceptione)
{
e.printStackTrace();
}
requestFocus();//让ControlPanel重新获得焦点以响应键盘事件
}
});
turnEasilyButton.addActionListener(
newActionListener()
{
publicvoidactionPerformed(ActionEventevent)
{
intlevel=0;
try{
level=Integer.parseInt(levelField.getText());
setLevel(level-1);
}catch(NumberFormatExceptione)
{
e.printStackTrace();
}
requestFocus();//让ControlPanel重新获得焦点以响应键盘事件
}
});
/*
*时间驱动程序,每格500毫秒对level,score值进行更新
*/
timer=newTimer(500,
newActionListener()
{
publicvoidactionPerformed(ActionEventevent)
{
scoreField.setText(""+game.getScore());
game.levelUpdate();
}
}
);
timer.start();
}
/*
*设置预显方块的样式
*/
publicvoidsetBlockStyle(intstyle)
{
tipBlockPanel.setStyle(style);
tipBlockPanel.repaint();
}
/*
*重置,将所有数据恢复到最初值
*/
publicvoidreset()
{
levelField.setText(""+RussiaBlocksGame.DEFAULT_LEVEL);
scoreField.setText("0");
setPlayButtonEnabled(true);
setPauseButtonLabel(true);
tipBlockPanel.setStyle(0);
}
/*
*设置playButton是否可用
*/
publicvoidsetPlayButtonEnabled(booleanenable)
{
playButton.setEnabled(enable);
}
/*
*设置pauseButton的文本
*/
publicvoidsetPauseButtonLabel(booleanpause)
{
pauseButton.setText(pause?
"Pause":
"Rusume");
}
/*
*设置方块的大小,改变窗体大小时调用可自动调整方块到合适的尺寸
*/
publicvoidfanning()
{
tipBlockPanel.fanning();
}
/*
*根据level文本域的值返回当前的级别
*/
publicintgetLevel()
{
intlevel=0;
try
{
level=Integer.parseInt(levelField.getText());
}catch(NumberFormatExceptione)
{
e.printStackTrace();
}
returnlevel;
}
/*
*设置level文本域的值
*/
publicvoidsetLevel(intlevel)
{
if(level>0&&level<=RussiaBlocksGame.MAX_LEVEL)
levelField.setText(""+level);
}
/*
*内部类为预显方块的显示区域
*/
privateclassTipBlockPanelextendsJPanel
{
privateColorbgColor=Color.darkGray,
blockColor=Color.lightGray;
privateRussiaBox[][]boxes=newRussiaBox[RussiaBlock.ROWS][RussiaBlock.COLS];
privateintboxWidth,boxHeight,style;
privatebooleanisTiled=false;
/*
*构造函数
*/
publicTipBlockPanel()
{
for(inti=0;i for(intj=0;j { boxes[i][j]=newRussiaBox(false); } style=0x0000; } /* *构造函数 */ publicTipBlockPanel(ColorbgColor,ColorblockColor) { this(); this.bgColor=bgColor; this.blockColor=blockColor; } /* *设置方块的风格 */ publicvoidsetStyle(intstyle) { this.style=style; repaint(); } /* *绘制预显方块 */ publicvoidpaintComponent(Graphicsg) { super.paintComponent(g); intkey=0x8000; if(! isTiled) fanning(); for(inti=0;i for(intj=0;j { Colorcolor=(style&key)! =0? blockColor: bgColor; g.setColor(color); g.fill3DRect(j*boxWidth,i*boxHeight,boxWidth,boxHeight,true); key>>=1; } } /* *设置方块的大小,改变窗体大小时调用可自动调整方块到合适的尺寸 */ publicvoidfanning() { boxWidth=getSize().width/RussiaBlock.COLS; boxHeight=getSize().height/RussiaBlock.ROWS; isTiled=true; } } /* *内部类键盘键听器,响应键盘事件 */ classControlKeyListenerextendsKeyAdapter{ publicvoidkeyPressed(KeyEventke) { if(! game.isPlaying())return; RussiaBlockblock=game.getCurBlock(); switch(ke.getKeyCode()){ caseKeyEvent.VK_DOWN: block.moveDown(); break; caseKeyEvent.VK_LEFT: block.moveLeft(); break; caseKeyEvent.VK_RIGHT: block.moveRight(); break; caseKeyEvent.VK_UP: block.turnNext(); break; caseKeyEvent.VK_SPACE: //一键到底 while(block.moveDown()) { } break; default: break; } } } } packagerussia; /* *游戏中方块显示的画布类 */ importjava.awt.*; importjava.awt.event.*; importjavax.swing.*; importjavax.swing.border.*; publicclassGameCanvasextendsJPanel { privateRussiaBox[][]boxes; privateintrows=20,cols=12; privatestaticGameCanvascanvas=null; privateintboxWidth,boxHeight;//默认为零需要调用fanning函数设置 privateColorblockColor=Color.RED,bgColor=newColor(0,204,204); privateEtchedBorderborder=newEtchedBorder(EtchedBorder.RAISED,Color.WHITE,newColor(148,145,140)); /* *采用单件模式,构造函数私有 */ privateGameCanvas() { boxes=newRussiaBox[rows][cols]; for(inti=0;i for(intj=0;j boxes[i][j]=newRussiaBox(false); setBorder(border); } /* *获得GameCanvas实例 */ publicstaticGameCanvasgetCanvasInstance() { if(canvas==null) canvas=newGameCanvas(); returncanvas; } /* *设置画布的背景色 */ publicvoidsetBgColor(ColorbgColor) { this.bgColor=bgColor; } /* *获得画布的背景色 */ publicColorgetBgColor() { returnbgColor; } /* *设置方块的颜色 */ publicvoidsetBlockColor(ColorblockColor) { this.blockColor=blockColor; } /* *方块的颜色 */ publicColorgetBlockColor() { returnblockColor; } /* *设置画布中方块的行数 */ publicvoidsetRows(introws) { this.rows=rows; } /* *得到画布中方块的行数 */ publicintgetRows() { returnrows; } /* *设置画布中方块的列数 */ publicvoidsetCols(intcols) { this.cols=cols; } /* *得到画布中方块的列数 */ publicintgetCols() { returncols; } /* *得到row行,col列的方格 */ publicRussiaBoxgetBox(introw,intcol) { if(row>=0&&row returnboxes[row][col]; else returnnull; } /* *在画布中绘制方块 */ publicvoidpaintComponent(Graphicsg) { super.paintComponent(g); fanning(); for(inti=0;i for(intj=0;j { Colorcolor=boxes[i][j].isColorBox()? blockColor: bgColor; g.setColor(color); g.fill3DRect(j*boxWidth,i*boxHeight,boxWidth,boxHeight,true); } } /* *清除第row行 */ publicvoidremoveLine(introw) { for(inti=row;i>0;i--) for(intj=0;j { boxes[i][j]=(RussiaBox)boxes[i-1][j].clone(); } } /* *重置为初始时的状态 */ publicvoidreset() { for(inti=0;i for(intj=0;j { boxes[i][j].setColor(false); } repaint(); } /* *根据窗体的大小自动调整方格的大小 */ publicvoidfanning() { boxWidth=getSize().width/cols; boxHeight=getSize().height/rows; } } packagerussia; /* *方块类 */ publicclassRussiaBlockextendsThread { privateintstyle,y,x,level; privatebooleanmoving,pausing; privateRussiaBoxboxes[][]; privateGameCanvascanvas; publicfinalstaticintROWS=4; publicfinalstaticintCOLS=4; publicfinalstaticintBLOCK_KIND_NUMBER=7; publicfinalstaticintBLOCK_STATUS_NUMBER=4; publicfinalstaticintBETWEEN_LEVELS_TIME=50; publicfinalstaticintLEVEL_FLATNESS_GENE=3; /* *方块的所有风格及其不同的状态 */ publicfinalstaticint[][]STYLES={//共28种状态 {0x0f00,0x4444,0x0f00,0x4444},//长条型的四种状态 {0x04e0,0x0464,0x00e4,0x04c4},//'T'型的四种状态 {0x4620,0x6c00,0x4620,0x6c00},//反'Z'型的四种状态 {0x2640,0xc600,0x2640,0xc600},//'Z'型的四种状态
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