四级真题第三套.docx
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四级真题第三套.docx
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四级真题第三套
2016年12月四级考试真题(第三套)
Part
Writing(30minutes)
Directions:
Forthispart,youareallowed30minutestowriteanessay.Supposeyouhavetwooptionsupongraduation:
oneistotakeajobinacompanyandtheothertogotoagraduateschool.Youaretomakeachoicebetweenthetwo.Writeanessaytoexplainthereasonsforyourchoice.Youshouldwriteatleast120wordsbutnomorethan180words.
Part
ListeningComprehension(30minutes)
卷三听力部分与卷二相同。
Part
ReadingComprehension(40minutes)
SectionA
Directions:
Inthissection,thereisapassagewithtenblanks.Youarerequiredtoselectonewordforeachblankfromalistofchoicesgiveninawordbankfollowingthepassage.Readthepassagethroughcarefullybeforemakingyourchoices.Eachchoiceinthebankisidentifiedbyaletter.PleasemarkthecorrespondingletterforeachitemonAnswerSheet2withasinglelinethroughthecentre.Youmaynotuseanyofthewordsinthebankmorethanonce.
Questions26to35arebasedonthefollowingpassage.
Whensomeonecommitsacriminalact,wealwayshopethepunishmentwillmatchtheoffense.Butwhenitcomestooneofthecruelestcrimes-animalfighting-things26 workoutthatway.Dog-fightingvictimsare 27 andkilledforprofitand“sport,”yettheircriminalabusersoftenreceivea 28 sentenceforcausingalifetimeofpain.Roughlyhalfofallfederally-convictedanimalfightersonlygetprobation(缓刑).
Someprogresshasbeenmadeintheprosecution(起诉)ofanimalfighters.ButfederaljudgesoftenrelyheavilyontheU.S.SentencingGuidelineswhenthey 29 penalties,andinthecaseofanimalfighting,thoseguidelinesareoutdatedandextremely 30 .
TheU.S.SentencingCommission,which 31 thesesentencingguidelines,isrevisitingthem,proposingtoraisetheminimumsentencefrom6-12to21-27months,Thisisastepintheright 32 ,butwe’dliketoseetheU.S.SentencingCommissionmakefurtherchangestotheguidelines.
Alongwiththiseffort,we’reworkingwithanimaladvocatesandstateandfederallawmakersto 33 anti-crueltylawsacrossthecountry,aswellassupportinglawsandpoliciesthatassistbecausethehighanimal 34 thatcareforanimalfightingvictims.Thishelpis 35 importantbecausethehighcostofcaringforanimalvictimsisamajorfactorthatpreventspeoplefromgettinginvolvedincrueltycasesinthefirstplace.
注意:
此部分试题请在答题卡2上作答。
A)convenient
B)creates
C)critically
D)determine
E)direction
F)hesitate
G)inadequate
H)inspired
I)method
J)minimal
K)rarely
L)shelters
M)strengthen
N)sufferings
O)tortured
SectionB
Directions:
Inthissection,youaregoingtoreadapassagewithtenstatementsattachedtoit.Eachstatementcontainsinformationgiveninoneoftheparagraphs.Identifytheparagraphfromwhichtheinformationisderived.Youmaychooseaparagraphmorethanonce.Eachparagraphismarkedwithaletter.AnswerthequestionbymarkingthecorrespondingletteronAnswerSheet2.
WhenWorkBecomesaGame
[A]Whatmotivatesemployeestodotheirjobswell?
Competitionwithcoworkers,forsome.Thepromiseofrewards,forothers.Pureenjoymentofproblem-solving,foraluckyfew.
[B]Increasingly,companiesaretappingintothesedesiresdirectlythroughwhathascometobeknownas“gamification”:
essentially,turningworkintoagame.“Gamificationisaboutunderstandingwhatitisthatmakesgamesengagingandwhatgamedesignersdotocreateagreatexperienceingames,andtakingthoselearningsandapplyingthemtoothercontextssuchastheworkplaceandeducation,”explainsKevinWerbach,agamificationexpertwhoteachesattheWhartonSchoolofBusinessattheUniversityofPennsylvaniaintheUnitedStates.
[C]Itmightmeanmonitoringemployeeproductivityonadigitalleaderboardandofferingprizestothewinners,orgivingemployeesdigitalbadgesorstarsforcompletingcertainactivities.Itcouldalsomeantrainingemployeeshowtodotheirjobsthroughvideogameplatforms.CompaniesfromGoogletoL’OréaltoIBMtoWellsFargoareknowntousesomedegreeofgamificationintheirworkplaces.Andmoreandmorecompaniesarejoiningthem.Arecentreportsuggeststhattheglobalgamificationmarketwillgrowfrom$1.65billionin2015to$11.1billionby2020.
[D]Theconceptofgamificationisnotentirelynew,Werbachsays.Companies,marketersandteachershavelonglookedforfunwaystoengagepeople’sreward-seekingorcompetitivespirits.CrackerJackshasbeen“gamifying”itssnackfoodbyputtingasmallprizeinsideformorethan100years,headds,andtheturn-of-the-centurysteelmagnate(巨头)CharlesSchwabissaidtohaveoftencomeintohismotivatingthenextshiftofworkerstobeatthepreviousone.
[E]Buttheword“gamification”andthewidespread,consciousapplicationoftheconceptonlybeganinearnestaboutfiveyea
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