《无厘头太空战役》一条龙修改教程.docx
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《无厘头太空战役》一条龙修改教程.docx
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《无厘头太空战役》一条龙修改教程
目录:
1.创建新种族
2.创建新船体
3.创建新武器
4.创建新关卡
5.创建战场名字
首先说的是这是综合我在网上找的修改方法,再加上自己的领悟所得的一条龙修改,你会看到大部分可能似曾相识……嘛,无视吧。
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1.创建新种族:
种族文件是在“游戏目录\data\races\”下,一个txt文件对应一个种族,找一个你看好的种族,如rebel.txt,
复制后再粘贴,然后把名字改成你想要的种族名,打开文件开始修改:
[config]
name="rebel" #种族名字,改成你刚才的文件名,如刚才改成abc.txt的话,这里要改成"abc"
#guiname="Rebels"
guiname="叛逆者" #游戏中显示的中文名,随你喜欢怎么改,但引号不能去掉
logo="rebels.jpg"
debrisstartuv=0
debrisenduv=32
escapepodid=3
shield="circle_shield.dds"
#description="Therebelsareacollectionofspeciesthatonceformedpartofthegalacticempire,butbrokeawayduetotheharshdemandsoftheempireforevergreatersacrificesintermsofmilitarycommitment.Therebelsreasonedthattheonlywaytoeverbefreeofalifetimeofmilitaryserviceforthegloryoftheempirewastodedicatetheirlivestofightingagainstthem.Asaresult,today'smodernrebelalliancecontainsthemajorityoftheirony-resistantspeciesinthegalaxy."
description="叛逆者曾经是银河帝国的一部分,因帝国残酷苛刻的军事承诺而造成越来越大的牺牲,他们挣脱了帝国的掌控。
叛逆者认为要想获得永远的自由,只有靠军事手段与他们曾经为之献身的帝国抗争到底。
因此,现代反叛联盟包容了银河系中大多数的反抗物种。
" #描述也可以随自己喜欢改。
repairbotid=3
contrailid=3
music=rebellion_battle.ogg
shieldcollapseuv=3
defaultnames=warships #默认的战场名字文件名,最后在“游戏目录\data\shipnames\”下新建一个txt文件作为你的新种族的战场名字,
如创建为abcname.txt,那么这里就改为abcname
guiid=1
lockable=1 #是否需要解锁,1为需要用荣誉值解锁,0为不需要解锁
unlockcost=4000 #如果上面为1的话,这里就是解锁需要的荣誉值
unlock_texture="RebelValkyrieCruiser.dds"
[turrets]
turret_auto_v1=rebel_turret_auto_v1.dds,turrets_rebel.dds,0
turret_auto_v2=rebel_turret_auto_v2.dds,turrets_rebel.dds,1
turret_auto_v3=rebel_turret_auto_v3.dds,turrets_rebel.dds,2
turret_auto_v4=rebel_turret_auto_v4.dds,turrets_rebel.dds,3
turret_auto_v5=rebel_turret_auto_v5.dds,turrets_rebel.dds,4
turret_auto_v6=rebel_turret_auto_v6.dds,turrets_rebel.dds,5
turret_bull_v1=rebel_turret_bull_v1.dds,turrets_rebel.dds,6
turret_bull_v2=rebel_turret_bull_v2.dds,turrets_rebel.dds,7
turret_bull_v3=rebel_turret_bull_v3.dds,turrets_rebel.dds,8
turret_bull_v4=rebel_turret_bull_v4.dds,turrets_rebel.dds,9
turret_las_v1=rebel_turret_las_v1.dds,turrets_rebel.dds,10
turret_las_v2=rebel_turret_las_v2.dds,turrets_rebel.dds,11
turret_las_v3=rebel_turret_las_v3.dds,turrets_rebel.dds,12
turret_las_v4=rebel_turret_las_v4.dds,turrets_rebel.dds,13
turret_las_v5=rebel_turret_las_v5.dds,turrets_rebel.dds,14
turret_miss_v1=rebel_turret_miss_v1.dds,turrets_rebel.dds,16
turret_miss_v2=rebel_turret_miss_v2.dds,turrets_rebel.dds,17
turret_miss_v3=rebel_turret_miss_v3.dds,turrets_rebel.dds,18
turret_miss_v4=rebel_turret_miss_v4.dds,turrets_rebel.dds,19
turret_miss_v5=rebel_turret_miss_v4.dds,turrets_rebel.dds,19
turret_pd_v1=rebel_turret_pd_v1.dds,turrets_rebel.dds,20
turret_pd_v2=rebel_turret_pd_v2.dds,turrets_rebel.dds,21
tractor_turret_v1=tractor_turret_v1.dds,turrets_rebel.dds,27
tractor_turret_v2=tractor_turret_v2.dds,turrets_rebel.dds,29
turret_plasma_v1=plasma_turret_v1.dds,turrets_rebel.dds,24
turret_plasma_v2=plasma_turret_v2.dds,turrets_rebel.dds,25
turret_plasma_v3=plasma_turret_v3.dds,turrets_rebel.dds,26
turret_ecm_v1=rebel_turret_las_v1.dds,turrets_rebel.dds,10
[victory_messages] #下面是战斗胜利后显示的话
#0="Todaywasavictoryfortheunderdog,thelittleguy,themaninthestreet,thecommonman,andalsoIguessforyou."
0="今天的胜利属于所有的受压迫者、小家伙、街头流浪汉、普通人,我想也包含你。
"
#1="Anotherfantasticvictorycomrade!
Thatwillteachthemthepoweroftheordinarymaninthespace-battleship."
1="同志们,又是一个了不起的胜利!
它将激励着太空战舰上的每一个人。
"
#2="Excellent,byblastingourenemiestoatomswehavetrulyshownthemthatwewillnotpartakeintheirbloodthirstywars."
2="非常好,把敌人打得稀巴烂将警告他们:
我们不会束手待毙。
"
[defeat_messages] #下面是战斗失败后显示的话
#1="Therebelcreedistorewardsuccessratherthantopunishfailure.Wewillleavethattoyou.Hereisalaserpistolwithonecharge.Don'tmakeittoomessy."
1="叛逆者的信条是赏罚分明。
我们要处理你。
这里有一把上膛的激光枪。
不要搞得太脏。
"
#2="Thisgloriousrevolutionarystrugglewasgoingsowelluntilyoucamealong.Remindusagainwhywegaveyouawholefleettocommand..."
2="在你来之前,我们的革命斗争一直是光荣的延续。
这再次让我们反思为何要把整个舰队的指挥权给你..."
#3="Disaster!
Wewouldhaveachievedamoredecisivevictoryfortherevolutionifwehadjustheldajumblesaleandsoldraffletickets."
3="灾难!
看来我们只有靠义卖和销售彩票才能获得革命的彻底胜利了。
"
[crew] #这个应该是驾驶员的名字。
0="Jack"
1="Connor"
2="Kyle"
3="Luke"
4="Owen"
5="Cole"
6="Diego"
7="Blake"
8="Ben"
9="Hayden"
10="Carter"
11="Cody"
12="Jesse"
13="Colin"
14="Wallace"
15="Derek"
16="Wesley"
17="Bill"
————————————————————————————————————————————————————————————
2.创建新船体:
船体文件是在“游戏目录\data\hulls\种族名”下,一个txt文件对应一个船体,找一个你看好的船体,如FederationEagleCruiser.txt,
然后到“游戏目录\data\hulls\”下新建一个文件夹,名字为你新建的种族名如abc,然后把船体文件复制到这个文件夹下,
船体文件也要改名字,如把FederationEagleCruiser.txt改成def.txt,打开文件开始修改:
[config]
classname=cruiser ###船舰等级,fighter为战斗机,frigate为护卫舰,cruiser为巡洋舰###
name=FederationEagleCruiserhull ###船体名字,改成你刚才的文件名,如刚才改成def.txt的话,这里要改成def
guiname=联邦鹰式巡洋舰船身 ###在游戏界面里显示的名字,随自己喜欢吧###
sprite=FederationEagleCruiser.dds ###以下3项是读取该船舰模型的贴图,不能随便改###
damagetexture=FederationEagleCruiser_damaged.dds
hulktexture=FederationEagleCruiser_hulk.dds
width=220 ###宽度###
height=220 ###高度,其实就是长度^^###
powerproduced=9 ###固定的电力输出,可改动###
cost=160 ###造价,可改动###
racename=federation ###种族名称,其实就是选哪个族才能用,改成你新建的种族名,如abc
[bonuses] ###这个是外壳的能力加成,可再增加的###
0=SPEEDBOOST,0.9 #速度增加:
90%
1=INTEGRITYBOOST,0.1 #船身完整度增加:
10%
2=POWERBOOST,0.2 #电力输出增加:
20%
3=SHIELDBOOST,0.01 #护盾增加:
10%
4=ARMOURBOOST,0.01 #装甲增加:
10%
5=COSTBOOST,-0.40 #费用增加:
-40%,如果改成-0.50的话所需费用减半,不要超过1.00。
[runninglights] ###无研究=v=谁做做白老鼠?
###
0=53.00,245.00,200.00,2.00,1
1=202.00,245.00,200.00,2.00,0
2=93.00,3.50,200.00,2.00,3
3=163.00,4.00,200.00,2.00,0
4=128.00,245.00,200.00,2.00,3
5=116.00,15.00,391.11,1.11,3
6=121.50,15.00,391.11,1.11,3
7=134.50,15.00,391.11,1.11,3
8=139.50,15.50,391.11,1.11,3
9=100.50,179.50,391.11,1.11,3
10=155.00,179.50,391.11,1.11,3
[engineglows] ###推进器的拖尾位置和长度宽度吧,大概==a###
0=64,273,16,40,STANDARD ###前两个数值是XY坐标,后两个是宽长###
1=192,273,16,40,STANDARD
[targets] ###这个没研究,谁来解说下~?
###
0=144.75,199.50,0,1,137.50,192.00,152.00,207.00,
1=150.00,132.50,1,1,143.00,123.00,158.00,139.50,SHIP_EMMITER_THIN,(damage_sprite_sparks-149.00-133.00),(damage_sprite_sparks-144.00-126.00),(damage_sprite_sparks-155.00-128.00),(damage_sprite_sparks-145.00-125.00),(damage_sprite_sparks-144.00-134.00),
2=141.75,173.00,0,1,134.00,166.50,149.50,179.50,(damage_sprite_sparks-145.00-169.00),(damage_sprite_sparks-143.00-175.00),
3=165.50,180.00,1,1,152.00,158.00,179.00,202.00,SHIP_EMMITER_LARGE,(damage_sprite_sparks-165.50-180.00),(damage_sprite_sparks-163.00-168.00),(damage_sprite_sparks-164.00-173.00),(damage_sprite_sparks-166.00-178.00),(damage_sprite_sparks-168.00-185.00),(damage_sprite_sparks-170.00-190.00),(damage_sprite_sparks-178.00-200.00),(damage_sprite_sparks-176.00-197.00),
4=145.25,78.75,0,1,140.50,73.50,150.00,84.00,
5=191.50,128.00,0,1,178.50,113.00,206.00,162.50,
6=133.50,37.50,0,1,121.00,20.00,146.00,55.00,(damage_sprite_sparks-133.50-37.50),(damage_sprite_sparks-130.00-34.00),(damage_sprite_sparks-135.00-33.00),(damage_sprite_sparks-139.00-39.00),(damage_sprite_sparks-133.00-39.00),(damage_sprite_sparks-135.00-45.00),(damage_sprite_smoke-136.00-42.00),
7=113.00,223.50,0,1,108.00,217.50,118.00,229.50,
8=121.75,10.25,0,1,116.50,5.50,127.00,15.00,
9=112.00,172.00,0,1,104.50,164.00,119.50,180.00,(damage_sprite_sparks-113.00-173.00),(damage_sprite_sparks-115.00-176.00),
10=128.00,130.25,0,1,122.00,124.50,134.00,136.00,
11=131.25,152.75,0,1,120.00,140.00,142.50,165.50,(damage_sprite_sparks-125.00-152.00),
12=112.00,84.00,0,1,101.00,68.00,123.00,100.00,(damage_sprite_sparks-112.00-84.00),(damage_sprite_sparks-113.00-89.00),
13=85.00,161.00,1,1,78.00,153.00,92.00,169.00,SHIP_EMMITER_THIN,(damage_sprite_sparks-85.00-161.00),(damage_sprite_sparks-85.00-163.00),
14=61.50,147.50,0,1,51.50,110.00,76.00,249.00,(damage_sprite_smoke-63.00-149.00),(damage_sprite_sparks-58.00-146.00),
15=113.75,109.25,0,1,105.50,103.00,122.00,115.50,(damage_sprite_smoke-113.00-109.00),
16=141.00,109.00,0,1,132.00,102.00,150.00,116.00,
17=112.50,194.00,1,1,100.00,181.00,125.00,207.00,SHIP_EMMITER_LARGE,(damage_sprite_sparks-112.50-194.00),(damage_sprite_sparks-108.00-197.00),(damage_sprite_sparks-114.00-199.00),(damage_sprite_sparks-115.00-194.00),(damage_sprite_sparks-111.00-192.00),
18=90.50,190.50,0,1,83.50,181.50,97.50,199.50,(damage_sprite_sparks-89.00-191.00),(damage_sprite_sparks-92.00-192.00),(damage_sprite_smoke-89.00-193.00),(damage_sprite_sparks-85.00-190.00),
19=80.75,205.75,0,1,77.00,199.50,84.50,212.00,
20=191.50,219.00,0,1,180.00,165.50,206.00,247.00,(damage_sprite_smoke-191.00-222.00),
21=107.25,134.25,0,1,100.50,125.00,114.00,143.50,(damage_sprite_sparks-107.00-136.00),(damage_sprite_sparks-104.00-137.00),
22=138.00,61.00,0,1,133.00,56.50,143.00,65.50,
23=175.25,209.25,0,1,171.50,204.50,179.00,214.00,
24=120.00,60.00,0,1,115.50,55.50,124.50,64.50,
[slots] ###这个就是重点了,咱们的炮塔和配件槽,可以增加炮台,建议用3DM速改组的船体修改器,方便又直观
0=128.00,17.00,TURRET,(111.00-24.00),(145.00-24.00),
1=108.00,46.00,TURRET,
2=148.00,46.00,TURRET,
3=128.00,173.50,STANDARD,
4=128.00,110.00,TURRET,(118.00-101.00),(138.00-101.00),
5=111.50,140.50,STANDARD,
6=144.50,140.50,STANDARD,
7=128.00,78.00,TURRET,
8=83.00,175.00,TURRET,(81.00-166.00),(91.00-160.00),
9=173.00,175.00,TURRET,(175.00-166.00),(165.00-160.00),
10=63.
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