四级真题第三套.docx
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四级真题第三套.docx
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四级真题第三套
2016年12月四级考试真题〔第三套〕
Part
Writing〔30minutes〕
Directions:
Forthispart,youareallowed30minutestowriteanessay.Supposeyouhavetwooptionsupongraduation:
oneistotakeajobinacompanyandtheothertogotoagraduateschool.Youaretomakeachoicebetweenthetwo.Writeanessaytoexplainthereasonsforyourchoice.Youshouldwriteatleast120wordsbutnomorethan180words.
Part
ListeningComprehension(30minutes)
卷三听力局部与卷二一样。
Part
ReadingComprehension(40minutes)
SectionA
Directions:
Inthissection,thereisapassagewithtenblanks.Youarerequiredtoselectonewordforeachblankfromalistofchoicesgiveninawordbankfollowingthepassage.Readthepassagethroughcarefullybeforemakingyourchoices.Eachchoiceinthebankisidentifiedbyaletter.PleasemarkthecorrespondingletterforeachitemonAnswerSheet2withasinglelinethroughthecentre.Youmaynotuseanyofthewordsinthebankmorethanonce.
Questions26to35arebasedonthefollowingpassage.
Whensomeonecommitsacriminalact,wealwayshopethepunishmentwillmatchtheoffense.Butwhenitcomestooneofthecruelestcrimes-animalfighting-things26 workoutthatway.Dog-fightingvictimsare 27 andkilledforprofitand“sport,〞yettheircriminalabusersoftenreceivea 28sentenceforcausingalifetimeofpain.Roughlyhalfofallfederally-convictedanimalfightersonlygetprobation〔缓刑〕.
Someprogresshasbeenmadeintheprosecution〔起诉〕ofanimalfighters.ButfederaljudgesoftenrelyheavilyontheU.S.SentencingGuidelineswhenthey 29 penalties,andinthecaseofanimalfighting,thoseguidelinesareoutdatedandextremely 30 .
TheU.S.SentencingCommission,which 31 thesesentencingguidelines,isrevisitingthem,proposingtoraisetheminimumsentencefrom6-12to21-27months,Thisisastepintheright 32 ,butwe’dliketoseetheU.S.SentencingCommissionmakefurtherchangestotheguidelines.
Alongwiththiseffort,we’reworkingwithanimaladvocatesandstateandfederallawmakersto 33anti-crueltylawsacrossthecountry,aswellassupportinglawsandpoliciesthatassistbecausethehighanimal 34thatcareforanimalfightingvictims.Thishelpis 35 importantbecausethehighcostofcaringforanimalvictimsisamajorfactorthatpreventspeoplefromgettinginvolvedincrueltycasesinthefirstplace.
注意:
此局部试题请在答题卡2上作答。
A)convenient
B)creates
C)critically
D)determine
E)direction
F)hesitate
G)inadequate
H)inspired
I)method
J)minimal
K)rarely
L)shelters
M)strengthen
N)sufferings
O)tortured
SectionB
Directions:
Inthissection,youaregoingtoreadapassagewithtenstatementsattachedtoit.Eachstatementcontainsinformationgiveninoneoftheparagraphs.Identifytheparagraphfromwhichtheinformationisderived.Youmaychooseaparagraphmorethanonce.Eachparagraphismarkedwithaletter.AnswerthequestionbymarkingthecorrespondingletteronAnswerSheet2.
WhenWorkBecomesaGame
[A]Whatmotivatesemployeestodotheirjobswell?
Competitionwithcoworkers,forsome.Thepromiseofrewards,forothers.Pureenjoymentofproblem-solving,foraluckyfew.
[B]Increasingly,companiesaretappingintothesedesiresdirectlythroughwhathascometobeknownas“gamification〞:
essentially,turningworkintoagame.“Gamificationisaboutunderstandingwhatitisthatmakesgamesengagingandwhatgamedesignersdotocreateagreatexperienceingames,andtakingthoselearningsandapplyingthemtoothercontextssuchastheworkplaceandeducation,〞explainsKevinWerbach,agamificationexpertwhoteachesattheWhartonSchoolofBusinessattheUniversityofPennsylvaniaintheUnitedStates.
[C]Itmightmeanmonitoringemployeeproductivityonadigitalleaderboardandofferingprizestothewinners,orgivingemployeesdigitalbadgesorstarsforcompletingcertainactivities.Itcouldalsomeantrainingemployeeshowtodotheirjobsthroughvideogameplatforms.CompaniesfromGoogletoL’OréaltoIBMtoWellsFargoareknowntousesomedegreeofgamificationintheirworkplaces.Andmoreandmorecompaniesarejoiningthem.Arecentreportsuggeststhattheglobalgamificationmarketwillgrowfrom$1.65billionin2015to$11.1billionby2020.
[D]Theconceptofgamificationisnotentirelynew,Werbachsays.Companies,marketersandteachershavelonglookedforfunwaystoengagepeople’sreward-seekingorcompetitivespirits.CrackerJackshasbeen“gamifying〞itssnackfoodbyputtingasmallprizeinsideformorethan100years,headds,andtheturn-of-the-centurysteelmagnate〔巨头〕CharlesSchwabissaidtohaveoftencomeintohismotivatingthenextshiftofworkerstobeatthepreviousone.
[E]Buttheword“gamification〞andthewidespread,consciousapplicationoftheconceptonlybeganinearnestaboutfiveyearsago,Werbachsays.Thanksinparttovideogames,thegenerationnowenteringtheworkforceisespeciallyopentotheideaofhavingtheirworkgamified.“Weareatapointwhereinmuchofthedevelopedworldthevastmajorityofyoungpeoplegrewupplayingvideogames,andanincreasinglyhighpercentageofadultplaythesevideogamestoo,〞Werbachsays.
[F]Anumberofcompanieshavesprungup-GamEffective,BunchballandBadgeville,tonameafew-inrecentyearsofferinggamificationplatformsforbusinesses.Theplatformsthataremosteffectiveturnemployees’ordinaryjobtasksintopartofarichadventurenarrative.“Whatmakesagamemage-likeisthattheplayeractuallycaresabouttheoutcome,〞Werbachsays.Theprincipleisaboutunderstandingwhatismotivatingtothisgroupofplayers,whichrequiressomeunderstandingofpsychology.
[G]Somepeople,Werbachsays,aremotivatedbycompetition.Salespeopleoftenfallintothiscategory.Forthem,therightkindofgamificationmightbeturningtheirsalespitchesintoacompetitionwithotherteammembers,completewithadigitalleaderboardshowingwhoiswinningatalltimes.Othersaremoremotivatedbycollaborationandsocialexperiences.OnecompanyWerbachhasstudiedusesgamificationtocreateasenseofcommunityandboostemployees’morale(士气).Whenemployeeslogintotheircomputers,they’reshownapictureofoneoftheircoworkersandaskedtoguessthatperson’sname.
[H]Gamificationdoesnothavetobedigital.MonicaCornettirunsacompanythatgamifiesemployeetrainings.Sometimesthisinvolvestechnology,butoftenitdoesnot.Sherecentlydesignedagamificationstrategyforasalestrainingcompanywithastorm-chasingtheme.Employeesformed“stormchaserteams〞andcompetedinstorm-themededucationalexercisestoearnvariousrewards.“Rewardsdonothavetobestuff,〞Cornettisays.“Rewardscanbeflexibleworkinghours.〞Anothertraining,thisoneforpayrolllaw,usedaSnowWhiteandtheSevenDwarfstheme.“SnowWhite〞isavailableforeveryonetouse,butthe“dwarfs〞arestillundercopyright,soCornettiinventedsound-alikecharacters(GrumpyGuys,DopeyDan)toillustratespecificpayrolllawprinciples.
[I]Somepeopledonottakenaturallytogamifiedworkenvironments,Cornettisays.Inherexperience,peopleinpositionsofpowerofpeopleinfinanceorengineeringdonottendtolikethesoundoftheword.“Ifwearedesigningforengineers,I’mnottalkingabouta‘game’atall〞,Cornettisays.“I’mtalkingabouta‘simulation’(模拟),I’mtalkingabout‘beingabletosolvethisproblem.’〞
[J]Gamificationis“notamagicbullet,〞Werbachwarns.Agamificationstrategythatisnotsufficientlythoughtthroughorwelltailoredtoitsplayersmayengagepeopleforalittlewhile,butitwillnotmotivatepeopleinthelongterm.Itcanalsobeexploitive,especiallywhenusedwithvulnerablepopulations.Forworkers,especiallylow-paidworkers,whodesperatelyneedtheirjobsyetknowtheycanbeeasilyreplaced,gamificationmayfeelmoreliketheHungerGames.WerbachgivestheexampleofseveralDisneylandhotelsinAnaheim,California,whichusedlargedigitalleaderboardstodisplayhowefficientlylaundryworkerswereworkingcomparedtooneanother.Someemployeesfoundtheboardmotivating.Toothers,itwastheoppositeoffun.Somebegantostoptakingbathroombreaks,worriedthatiftheirproductivityfelltheywouldbefired.Pregnantemployeesstruggledtokeepup.InaLosAngelesTimesarticle,oneemployeereferredtotheboardasa“digitalwhip.〞“Itactuallyhadaverynegativeeffectonmoraleandperformance,〞Werbachsays.
[K]Still,gamificationonlystandstobecomemorepopular,hesays,“asmoreandmorepeoplecomeintotheworkforcewhoarefamiliarwiththestructuresandexpressionsofdigitalgames.〞“Wearefarfromreachingpeak,〞Cornettiagrees.“Thereisnoreasonthiswillgoaway.〞
36.Somefamouscompaniesarealreadyusinggamificationandmorearetryingtodothesame.
37.Gamificationisnotamiraclecureforallworkplacesasitmayhavenegativeresults.
38.Toenhancemorale,onecompanyasksitsemployeestoidentifytheirfellowworkerswhenstartingtheircomputers.
39.Theideaofgamifacationwaspracticedbysomebusinessesmorethanacenturyago.
40.Thereisreasontobelievethatgamificationwillbeheretostay.
41.Videogamescontributedinsomewaystothewideapplicationofgamification.
42.Whenturningworkintoagame,itisnecessarytounderstandwhatmakesgamesinteresting.
43.Gamificationinemployeetrainingdoesnotalwaysneedtechnology.
44.Themostsuccessfulgamificationplatformstransformdailyworkassignmentsintofunexperiences.
45.Itisnecessarytousetermsotherthan“gamification〞forsomeprofessions.
SectionC
Directions:
Thereare2passagesinthissection.Eachpassageisfollowedbysomequestionsorunfi
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- 四级真题 第三