奇迹餐厅2修改全攻略常用版.docx
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奇迹餐厅2修改全攻略常用版.docx
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奇迹餐厅2修改全攻略常用版
奇迹餐厅2修改全攻略
关于奇迹餐厅2的修改网上找过一些,但都不完整,而且还是得自己试验才有意思,GAMEPLAY.RES,我们就修改这个文件,路径在\RestaurantEmpireII\resource,首先修改前一定要做好文件的备份,如果出现什么没法改回来的错误就直接替换下
关于使用什么来打开这个文件,可以使用UltraEdit、WinHex,不能用记事本修改,虽然能打开,而且不是乱码,不过里面的数据应该都是用16进制来保存,记事本修改会出错,已经试验过了
一下是GAMEPLAY.RES内容:
------------------------------------------------------------------------------------------
ACOMPEXPaACUSATT
ARECIPE~CAR?
CHEF?
CITYVIEWCUSTOMER~=ECON?
FIRM慇INFOUNITEMQMINIGAME\RPERFGP苚REPOGOALqSANDBOXKrSOUNDsTCUSTOM2+vTCUSTOM3,xTILEGAME晐TIPS詟TRECIPETRESTATT杽TSTAFFHUNIT輾VISITOR嗑WALKER€チ//Forgame-playvariablesdefinedin"rtcomplaintsexplanation.sdw".
//================================================================================//
//maxnumberofrecipesallowedinafoodmenu
//usedinaiconst.cpp
//allsetto9999->~nolimit
//{RECIPMAX}
//[BREAKFAS]9999//5
//[APPETIZE]9999//10
//[SOUPS]9999//5
//[MAIN]9999//20
//[DESSERTS]9999//10
//[BEVERAGE]9999//5
//minnumberofrecipesrecommendedinafoodmenu(beforecomplaintsstarttooccur)
//usedinaiconst.cpp
//{RECIPMIN}
//[BREAKFAS]3
//[APPETIZE]5
//[SOUPS]3
//[MAIN]10
//[DESSERTS]5
//[BEVERAGE]3
//specialrequirementparametersforsteakhouserestaurant
{SSTEAK}
//requirednumberofmaincoursesteakrecipes
[NSTEAK]8
//specialrequirementparametersforfrenchrestaurant
{SFRENCH}
//requiredfoodratingforeachrecipe
[FDRATING]70
//requirednumberofqualifiedrecipes
[NQUALIFY]20
//specialrequirementparametersformusicrestaurant
{SMUSIC}
//requirednumberofamericanrecipes
[NAMERICA]10
//requirednumberoffrenchrecipes
[NFRENCH]10
//requirednumberofitalianrecipes
[NITALIAN]10
//specialrequirementparametersforseafoodrestaurant
{SSEAFOOD}
//requirednumberofseafoodrecipes
[NSEAFOOD]20
//specialrequirementparametersforitalianrestaurant
{SITALIAN}
//requirednumberofpastarecipes
[NPASTA]20
//parametersforcalculatingnoiselevel以下是噪音等级可以调低参数,0就没噪音了
{NOISE}
//noiselevelperunitsquareoftherestaurant
[UNITSQUA]3
//noiseleveladdedpercustomer
[CUSTOMER]4
//effectivedistanceofeachcustomer
[EFFCUSDI]10
//noiselevelsubtractedperpartitionsetup
[PARTITIO]6
//effectivedistanceofeachpartition
[EFFPATDI]6
//basicnoiselevel
[BASENOIS]10
//parametersforcalculatinglightlevel灯的亮度
{LIGHT}
//arealitperlightintherestaurant
[AREALIT]8
//maxlightradius最大辐射
[MAXRADIU]400
//maxlightintensity最大亮度
[MAXINTEN]100
//================================================================================//
//V:
\rt-design\doc\andy\customerattributes.sdw
//================================================================================//
//1=UNIT_CUSTOMER_ENJOYMENT_TIME(unused)
//2=UNIT_CUSTOMER_WAIT_TABLE_TIME
//3=UNIT_CUSTOMER_WAIT_ORDER_TIME
//4=UNIT_CUSTOMER_WAIT_FOOD_TIME
//5=UNIT_CUSTOMER_WAIT_CHECK_TIME
//6=UNIT_CUSTOMER_WAIT_TOILET_TIME
{UCUSTOM}
//[LPRE1]15
//[LPRE2]15
//[LPRE3]15
//[LPRE4]15
//[LPRE5]15
//[LPRE6]15
//[LUPRE1]15
//[LUPRE2]15
//[LUPRE3]15
//[LUPRE4]15
//[LUPRE5]15
//[LUPRE6]15
//[LUPP1]15
//[LUPP2]15
//[LUPP3]15
//[LUPP4]15
//[LUPP5]15
//[LUPP6]15
//[LUMID1]15
//[LUMID2]15
//[LUMID3]15
//[LUMID4]15
//[LUMID5]15
//[LUMID6]15
//[LMID1]15
//[LMID2]15
//[LMID3]15
//[LMID4]15
//[LMID5]15
//[LMID6]15
//[LLMID1]15
//[LLMID2]15
//[LLMID3]15
//[LLMID4]15
//[LLMID5]15
//[LLMID6]15
//[LLOW1]15
//[LLOW2]15
//[LLOW3]15
//[LLOW4]15
//[LLOW5]15
//[LLOW6]15
//[TPRE1]15
//[TPRE2]15
//[TPRE3]15
//[TPRE4]15
//[TPRE5]15
//[TPRE6]15
//[TUPP1]15
//[TUPP2]15
//[TUPP3]15
//[TUPP4]15
//[TUPP5]15
//[TUPP6]15
//[TMID1]15
//[TMID2]15
//[TMID3]15
//[TMID4]15
//[TMID5]15
//[TMID6]15
//[TLOW1]15
//[TLOW2]15
//[TLOW3]15
//[TLOW4]15
//[TLOW5]15
//[TLOW6]15
//Backupvalues
[LPRE1]180
[LPRE2]10
[LPRE3]35
[LPRE4]25
[LPRE5]17
[LPRE6]5
[LUPRE1]160
[LUPRE2]15
[LUPRE3]30
[LUPRE4]30
[LUPRE5]14
[LUPRE6]15
[LUPP1]140
[LUPP2]13
[LUPP3]35
[LUPP4]20
[LUPP5]26
[LUPP6]20
[LUMID1]120
[LUMID2]14
[LUMID3]40
[LUMID4]20
[LUMID5]31
[LUMID6]25
[LMID1]100
[LMID2]6
[LMID3]45
[LMID4]15
[LMID5]25
[LMID6]30
[LLMID1]80
[LLMID2]6
[LLMID3]40
[LLMID4]35
[LLMID5]30
[LLMID6]35
[LLOW1]60
[LLOW2]9
[LLOW3]40
[LLOW4]15
[LLOW5]36
[LLOW6]45
[TPRE1]180
[TPRE2]11
[TPRE3]25
[TPRE4]40
[TPRE5]29
[TPRE6]5
[TUPP1]140
[TUPP2]20
[TUPP3]28
[TUPP4]25
[TUPP5]32
[TUPP6]20
[TMID1]100
[TMID2]12
[TMID3]40
[TMID4]27
[TMID5]27
[TMID6]30
[TLOW1]60
[TLOW2]5
[TLOW3]40
[TLOW4]23
[TLOW5]40
[TLOW6]45
//Gameplayvariableinrecipe
//thedefaulteatingtimeofeachrecipetype(ingameminutes)
//UseinRecipRes.h
//{EATMETHO}
//[BREAKFAS]20
//[APPETIZE]7
//[SOUP]7
//[MAINCOUR]20
//[DESSERT]6
{COOKMETH}
//thepreparetimeratioforconvertingpreparetimefromsumofallanimationtothetimeinbusinesssim
//UseinRecipRes.h/RecipRes.cpp/UChef.cpp
[PREPARET]0.04
//themax/minanimationtimeofeachcookingmethodincookingcontest
//intermofmilliseconds
//UseinUplayer.cpp
[MAXANIM]15000
[MINANIM]10000
//constantmultipliedtothecookingtime(interioronly)
[CMCHOP]1.1
[CMFRY]1.1
[CMBOIL]1.0
[CMGRILL]1.0
[CMMICRO]1.0
[CMMIX]1.0
[CMBAKE]0.8
//themaxnumberofatypeinaset
//UseInFoodMenu
//{SETREQIR}
//[APPETIZE]2
//[SOUP]1
//[MAINCOUR]1
//[DESSERT]1
//[HOTBEVER]1//Gameplayvariablesforcar.
//================================================================================//
{CAR}
//Pre-addthismanycars城市车的过往数
[PreCount]0
//%maximumnumberofcarsinacity,perhour.下面的数大点车就多
[%max0000]10.0
[%max0100]10.0
[%max0]10.0
[%max0300]10.0
[%max0400]21.0
[%max0500]27.0
[%max0600]33.0
[%max0700]39.0
[%max0800]45.0
[%max0900]58.0
[%max1000]68.0
[%max1100]78.0
[%max1200]88.0
[%max1300]98.0
[%max1400]100.0
[%max1500]100.0
[%max1600]100.0
[%max1700]100.0
[%max1800]80.0
[%max1900]60.0
[%max2000]40.0
[%max2100]20.0
[%max2200]15.0
[%max2300]10.0
//Roadcounttocarcountratio
//i.e.themaximumnumberofcarsinacity=(cityPtr->road_count()/["road/car"])
//[road/car]1.2
//Processdeletecartimeinterval(inms).
[pDelTime]250
//Processaddcartimeinterval(inms).
[pAddTime]250
//Carvariables.
//[carAccel]80.0//car_accel
//[carDecel]-170.0//car_decel
//[stopDist]355.3//car_stop_dist
//[minSpeed]80.0//car_std_min_speed
//[stdSpeed]713.7//car_std_speed
//[msfsdp]9999.0//min_speed_for_skip_decel_process
//[npeal]800.0//next_path_expected_arc_length
//[cclrsd]9999.9//car_check_left_right_signal_dist
//[cssfc]8//car_stopped_skip_frame_count
//[ptdd]-180.0//pre_tlight_delta_dist
[minCDist]48.0//min_car_distance
[maxWidth]128.0//max_car_width
[maxLenth]300.0//max_car_length
[minRWait]5000.0//min_reposition_time(inms)
[maxCWait]15000.0//max_car_wait_time(inms)
[maxCWaiS]10//max_car_wait_speed-speedslowerthanthisisconsideraswait
[startSpd]128.0//init_car_speed
[maxSpd]512.0//max_car_speed
[maxAccel]150.0//max_car_accel
[maxDecel]-80.0//max_car_decel
[maxCentA]200.0//max_car_centripetal_accel//Game-playvariablerelatedtochef
//================================================================================//
{CHEFSKIL}
//incrementconstantwhenachefcooksafood
[FOODCONS]100...
//incrementdividerwhenachefcooksafood
[FOODDIVI]1
//incrementdividerforafoodcoursewhenhaveahigherskillchef
[COURDIVI]100
//incrementdividerforafoodcategorywhenhaveahigherskillchef
[CATEDIVI]400
//food-category-basedskill
//
//=foodcountxCATSFCC+averagefoodskillxCATSASC
//
[CATSFCC]0.0
[CATSASC]1.0//Forgame-playvariablesintheCityView.
{CITYV_3D}
//Farclipplaneandnearclipplane.
[far_clip]10008.0
[nearclip]8.0
//Farclipplaneandnearclipplaneforeditor.
[ear_clip]16392.0
[eearclip]8.0
//================================================================================//
//Initialsettingsofthegame
{INITCITY}
[mapName]paris.map
[numCity]1
[mapName2]rome.map
[numCity2]1
[firm/cit]0
[buil/cit]0
{MAINMENU}
[mapName1]mainmenu1.map
[numCity]1
[mapName2]mainmenu2.map
[numCity]1
[mapName3]mainmenu3.map
[numCity]1
[mapName4]mainmenu4.map
[numCity]1
[mapName5]mainmenu5.map
[numCity]1
[firm/cit]10
[buil/cit]30
//================================================================================//
//Defaultcamerasettings
{DEF_CAM}
[def_x]12643.79
[def_y]5956.28
[def_z]0
[def_hDir]0.66184
[def_vDir]0.60848
[cam_dist]3250.0
[perspfld]0.8
//[def_x]4096.0
//[def_y]4096.0
//[def_z]0.0
//[def_hDir]-2.356194
//[def_vDir]0.785398
//[cam_dist]2700.0
//[perspfld]0.8
//================================================================================//
//Mousesensitivity
{MOUSEVAR}
//SCROLL
//
//1stvalueforinterior,2ndvalueforexterior
//"lr"meansl+rdrag,"ed"edgescroll
//
//
//
[sc-lr-mf]0.0016/0.0040
[sc-ed-mf]0.0672/0.1680
[sc-lr-mt]0.0/0.0
[sc-ed-mt]0.0/0.0
[sc-lr-ap]0.0/0.0
[sc-ed-ap]0.0/0.0
[sc-lr-dp]1.0/1.0
[sc-ed-dp]1.0/1.0
//ZOOM
//
//1stvalueforinterior,2ndvalueforexterior
//"mw"meansmousewheel,"sd"meansshift+drag
//
[zm-mw-mf]0.4/1.6
[zm-sd-mf]0.2/0.8
//ROTATE
//
//1stvalueforinterior,2ndvalueforexterior
//"xh"meanshorizontalrotation,"yv"meansverticalrotation
//
[rt-xh-mf]0.001/0.001
[rt-yv-mf]0.001/0.001
//GENERAL
//
//totalmovetime,inms
[moveTime]200
//decelerationpercentage,0to1
[decelPer]0.8
//================================================================================//
//Mouselimits
{MOUSELIM
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