断剑圣堂武士之谜导演剪辑版Broken SwordShadow of the TemplarsDirectors Cut图文攻略Word格式.docx
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断剑圣堂武士之谜导演剪辑版Broken SwordShadow of the TemplarsDirectors Cut图文攻略Word格式.docx
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∙Chapter7–Marquet
∙Chapter8–TheTripod
∙Chapter9–Mabia
∙Chapter10–Bull’sHeadHill
∙Chapter11–VilladeVasconcellos
∙Chapter12–MontfauconChurch
∙Chapter13–Baphomet
∙Chapter14–TheChildren
∙Chapter15–Scotland
GeneralTips
∙ThisisapointandclickAdventureGame.
∙ClickonOptionsandthenontheAudiotabtoadjusttheSoundEffects,MusicandSpeechVolume.
∙ClickonOptionsandtheScreenResolutiontabtochoosebetweenFullScreen,OriginalorAugmentedresolutions.
∙ClickontheflagbelowtheCreditstochoosethelanguageforthesubtitles.
∙Aflashingbluecirclecursorindicatesanareaofinterest.
∙Therearemanyhotspotsthatarenotnecessarytoprogressandnotincludedinthewalkthrough,buttheyprovidehumorandbackgroundandinvestigatingallofthemallowsforamorecompleteexperience.
∙Movingyourcursorovertheflashingbluecirclewillbringupvariousactionicons.
∙Aneyeiconindicatesyoucanexamineanitem.
∙Amouthiconmeansyoucanspeaktoanothercharacter.
∙Clickontheconversationchoicesyouwanttohave,itisalwaysgoodtoexhaustallconversationstogetthemostclues.
∙Inadditiontoclickingontheconversationoptions,youcanclickontheinventoryitemsaswellduringaninteractionwithanothercharactertodiscussthem.
∙Iftherearemorethanoneactionicononthesameitem,youcanleftclickonyourmousetogettheprimaryactionandyoucanexaminewitharightclick.
∙Towalk,justclickonthefloorwhereyouwanttomove,orclickonahotspotandyourcharacterwillmovetowardsit.
∙Youcanleftclickthemousetoskipthroughthedialogues.
∙Toexitoutofclose-upsorendconversations,clickonthebluearrowonthebottomrightofthescreen.
∙Ifthereisnoarrowandyoucannotexit,youhavenotfinishedeverythingyouneedtodo.
∙Youcannotskipanypuzzles,butnoneofthemarerandom,sothesolutionsareallinthewalkthrough.
∙ClickontheBriefcaseIcontoaccessyourinventory.
∙Youcancombineinventoryitemsbyclick-holdingoneoftheitemsanddraggingittotheitemyouwishtocombineitwith.Whenbothitemsarehighlightedingold,youcanreleasethemousebutton.
∙Touseaninventoryitemonahotspotorpersonclick-holdanddragtheitemtoahotspotorpersonandreleasewhenitishighlightedingold.
∙ClickontheDiaryIcononthetaskbartoaccesstheDiary.
∙TheDiarycontainscluesandrecapsofwhatyouhavedone,soitiswisetocheckfrequently.
∙ClickontheQuestionMarkonthetaskbartogethints.
∙Therearetwolevelsofhints,thefirstonewillbeasubtlehint,andthesecondonewillbeaspoiler.
∙ClickontheWrenchonthebottomleftofthetaskbartosaveorloadagameandadjustthesettings.
∙Yourcursorwillchangetoapointinghandifyoucanheadtoanotherarea.
∙ClickontheWrenchonthebottomleftofthetaskbartoexitthegame.
Chapter1–ThePalaisRoyale
∙Clickontherightcurtainpanel(A)toexposetheholeintheglass.
∙Clickontheglassdoorhandletocheckouttheledge.
∙ClickonthebodyofPierreCarchon.
∙TaketheHAIRCLIPnexttoPierre’sbody.
∙YoucanclickonPierre’seyestoopenandclosethem.
∙ClickonPierre’ssuitjackettoexposethewound.
∙Clickonthewound.
∙TaketheBOATTICKETfrominsidethejacket.
∙Exittheroom.
∙Clickonthetabletogetaclose-up.
∙TaketheLACECLOTH.
∙Clickontheholeinthetable.
∙Click-holdanddragtheHAIRCLIPonthehole.
∙TaketheSAFEKEYfromthecompartment.
∙TaketheTUBEOFPAINTfromtheeasel.
∙SpeaktoImeldainthesittingareatotheleftoftheeaselandexhaustallconversationandyouwillgettheDRAWINGROOMKEY.
∙UsetheDRAWINGROOMKEYonthedoorattheendofthehallontheright.
∙Clickonthedesktogetaclose-upandtaketheELEPHANT.
∙Clickonthein-trayandblotterdeskpad.
∙Clickonthepaintingonthewallontheothersideoftheroomtogetaclose-up.
∙Pressthebutton(B)ontheleftsideoftheframe.
∙Clickonthepictureagaintoexposethesafe.
∙UsetheSAFEKEYonthekeyhole.
∙ClickontheSTONECYLINDERinthesafeandpayattentiontotheprintingthatneedstobedone.
∙YouwillautomaticallygettheSTONECYLINDERininventory.
∙TherearetwowaystogettheCODEfromthestonecylinder.
∙Option1;
combinethePAINTandtheLACECLOTHininventorytogetaPAINTCOVEREDCLOTH,andthencombinethePAINTCOVEREDCLOTHwiththeSTONECYLINDERtogetaPAINTCOVEREDSTONECYLINDER.
∙Option2;
placethePAINTinthein-trayandplacetheSTONECYLINDERinthetraytogetaPAINTCOVEREDSTONECYLINDER.
∙Foreitheroption,rollthePAINTCOVEREDSTONECYLINDERontheblottingpaperonthedesk.
∙TaketheCODEDMESSAGEfromtheblotterpadandautomaticallygettheSTONECYLINDERandCODEDMESSAGEininventory.
∙LeavetheroomandgotothesittingareaontheleftsideofthehallandspeaktoImelda.
Chapter2–Quayside
∙Walktotherightandclickonthelargegate(C)underneaththestairs.
∙Clickonthepuzzlelockontheleft.
∙Theobjectistoslidethelatchwiththeknobovertotheslotontheleftbymovingthepiecesoutoftheway.Seescreenshotforsolution.
∙Theobjectistoslidethelatchovertotheslotontherightbymovingthepiecesoutoftheway.Seescreenshotforsolution.
∙Entertheskiffroombehindthefallengate.
∙Clickonthehulloftheuprightskifftoknockitover.
∙TaketheSHELLCASEfromtheareathestoodon.
∙Clickontheareatotherightofthedoorontheleft.
∙DragtheSTONECYLINDERfrominventoryintotheverycenterofthehole.Releaseitwhenitturnsgold.
∙FollowingthecodeontheCODEDMESSAGE,rotatethedialbyclickingonthetwobuttonsonthetopofthedial.
∙TheleftbuttonistheSandtherightbuttonisD,theorderinwhichtopushis;
S,D,S,S,D,S,SorLeft,Right,Left,Left,Right,Left,Left.
∙Beforeenteringtheanti-chamber,taketheSTONECYLINDERbackfromtheslot.
∙Clickonthecross(D)andnotethedoorclosesandastonepanel(E)opens.
∙Clickonthecrossagainandthedooropens.
∙DragtheSHELLCASEtotheopeneddoorwayandclickonthecrosstolowerthedoor.
∙Clickonthecrosstoopenthedoor.
∙TaketheCRUSHEDSHELLCASEfromthedoorway.
∙Clickonthecrossandbesurethedoorisdown;
whileNicoisstillholdingthecrossup,opentheinventoryanddragtheCRUSHEDSHELLCASEontothecrosstillithighlightsingoldandthenreleaseit.
∙Clickonthepanel(E)totheleftofthecloseddoorontheright.
∙PlacetheSTONECYLINDERintotheholeinthepanel.(Ifyoudonothaveitinyourinventory,gobacktotheskiffroomandtakeitfromthepanelnexttothedoor).
∙RemovetheCRUSHEDSHELLCASEfromunderthecross.
∙Clickonthestuckdoorontheleft.
∙PlacetheCRUSHEDSHELLCASEtothedoorontheleft.
∙Headintothesecretchamberontheleft.
∙Youwillautomaticallywalkintothecenterofthedarkenedchamber.
∙Headbacktowardstheentranceandclickonthegeneratortotheleftofthedoorwaytoturnonthelights.
∙Headintotheroomandwalktothedeskontheleft.
∙ClickonthedesktopandclickonthepicturesofNico,thearticlesandthecup.
∙Opentheupperrightdrawerinthedesk(F)andautomaticallygetaCRYPTICMESSAGEininventory.
∙Clickonthedrawer(F)againandthedrawerwillfalltotheground.
∙ClickinthespaceonthedeskwherethedrawerusedtobeandtakethePHOTOOFCARCHON.
∙OpenyourinventoryandrightclickontheCRYPTICMESSAGE.
∙Decodethemessagebycorrectlychoosingasymbolonthebottomandmatchingitwiththecorrectletterofthealphabet.
∙Afterclickingonboththeletterandsymbol,thesymbolinthenotewillautomaticallychangetotheletter.
∙Youcanchangeyourletter/symbolchoicesanytime.Seescreenshot(G)forsolution.
Chapter3–ParisCafé
∙Walktowardstheworkman(H)andSergeantMouewillapproachyou.
∙SpeaktoInspectorRosso.Itdoesnotmatterwhatanswersyougive,chooseanyresponse.
∙YouwillautomaticallygetROSSO’SCALLINGCARDininventory.
∙PickuptheNEWSPAPERnexttothestreetlampandcheckoutthestoriesandthewritingonthepaper.Youwillnotbeabletobackoutofthescreentillyouhaveclickedoneverything.
∙SpeaktoNicoandexhaustalloptions.Nicowillgiveyouherphonenumberbutitwillnotappearinyourinventory.
∙Walktowardstheworkman.
∙Speaktotheworkmanandexhaustallconversation.
∙GivetheNEWSPAPERtotheworkman.
∙ClickonthetoolboxinthetentaftertheworkmanleavesandautomaticallytakeaSEWERKEY.
∙Notethelocationofthephone(I)forlater.
∙Headtothelefttogobacktothefrontofthecafé
andthengorighttothealley.
∙Clickonthemanholecover.
∙UsetheSEWERKEYonthemanholecover.
∙Clickontheopenmanholetoenterinthesewersystem.
∙PickuptheCLOWNNOSEonthegroundandrightclickonitininventorytofindoutwhereitcamefrom.
∙HeadfurtherintothesewersystemandpickuptheTISSUE.
∙PickuptheCLOTHstuckonthespikes.
∙Gouptheladderbythespikestofollowthepathoftheclown.
∙SpeaktoAlbertandshowhimROSSO’sCALLINGCARDwhenhedoubtswhoyouare.
∙SpeaktoAlberta
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