罗宾汉Robin Hood图文攻略文档格式.docx
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罗宾汉Robin Hood图文攻略文档格式.docx
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∙Itemlist-Objectshiddeninascenearelisted.Eachobjectiscrossedoffasitiscollected.
∙Info-Clicktoseethegoalforthescene.
∙Help-Thesmallbird,Chirpy,canbeclickedtohelplocateitemsinascene.Hefallsasleepwhenusedbutisrestedquicklytohelpagain.
Walkthrough
Hiddenobjectitemsmaydifferfromthisguide'
sscreenshotsandyourlist.Onlyinventoryitemsarehighlightedinascene.
AbriefconversationbetweenRobinandMarionsetsthebackgroundforgameplay.Ifyouwouldprefertoreadtheentireconversationatonce,clickthedoublearrowstoskipthescenethenopentheDiaryforatranscript..
Chapter1:
BackinEngland
Chirpywillprovideatutorialpriortoplaybeginning.
Findtheitemslistedinthescene.
Game:
RestoretheCrest.
Thisisajig-sawtypepuzzle.
∙Workfromtheoutsideinandmatchthepatterns.
∙Pieceswillsnaptogetherwhentheyarecorrectlyaligned.
∙Thesolutionisshownintheinsetintheabovescreenshot.
Thispuzzlemaybeskippedbyclickingthedoublearrows.Lootforcorrectlysolvingthepuzzlewillbeforfeitedifskipped.
SpottheDifferences.
∙Compareeachdrawingtotheoriginalcrest.
∙Clickthedifferences.
∙Thispuzzlecannotbeskipped.
FindtheHeraldicSymbol.
Usethecluestoeliminatetheincorrectheraldicsymbols.
∙Clickthesymbolsthatmatchtheclue.
∙Clickthegreentick-marktoseeifyouarecorrect.
∙Themessage"
Something'
swrong.."
willappearifanyofyourselectionsareincorrect.Youwillnotbetoldwhicharecorrect.
∙Ifyoumakeamistakeorwanttochangeyouranswer,clicktheredresetarrowstostartover.
∙Correctlyidentifyingthesymbolsforaclueprovidesanotherclue.Theprocessrepeatsitselfuntilallpossiblesymbolshavebeeneliminated.
SOLUTION:
Clue1:
Ithasfourlegs.
∙Clickthefish,eagle,spiderandsnake.
∙Clickthegreencheckmarktoeliminatethem.
Clue2:
It'
snotareptile.
∙Clickthenewtandcrocodile.
∙Clickthegreentick-marktoeliminatethem.
Clue3:
snotahunter.
∙Clickthehorse,ratandelk.
Clue4:
Ithasalongtailandisnotapredatorycat.
∙Clickthelionandbear.
Result:
theheraldicsymbolisthewolf.
Atthemillscene,aclueappearsindicatingawayisneededtolockthetwosoldiersinsidethemill.
∙Mouseoverthestick.Thecursorturnsintoaneyeandaswirlglowsaroundthestick.
∙Clicktoplacethestickininventory.
∙Thedoortothemillnowhastheglowingswirl.Mouseoverthedoor.Thecursorturnintoaneye.
∙Clicktoclosethedoor.
∙Clickthestickininventory,thenclickthedoortobarit.
GettoNottingham.
Beginningatthemill,clickthepolygonsequencethatwillleadtoNottingham.
∙Placethecursoronapolygon.Thecursorturnsintoaneye.
∙Clickcorrectlyandthepolygonlightsup.
∙Clickincorrectlyandyourprogressdisappearsandyoumusttryagain.
Thesolutionisshownintheinsetabove.
NumberofSheep.
Dragtwonumbersfromthecolumnandplaceoneineachemptysquare.Clickthetick-marktoseeifyouransweriscorrect.
Thefirstshepherdprovidestheclue:
"
Givemeoneofyoursheep,thenI'
llhavejustasmanyasyou."
∙Theonlywaythiscouldbetrueisifthesecondshepherdhastwomoresheepthanthefirstshepherd.
Thesecondshepherdprovidestheclue:
...ifyougivemeoneofyoursheepthenI'
llhavetwiceasmanysheepasyou"
.
∙Onlyifbothshepherdshaveanevennumberofsheepaftergivingasheeptoshepherdtwo,willthisbetrue.
∙Theinitialnumberofsheepeachshepherdhasmustbeanoddnumber.
∙Shepherdtwomusthavetwomoresheepinitiallythanshepherdone.
Possiblecombinations:
∙1and3.Aftergiving1sheepfromshepherdtwotoshepherdone,bothnowhave2sheep.Clue1iscorrect.Cluetwofails,however,becausebygivinghisonlysheeptoshepherdtwo,shepherdonehas0andshepherdtwohas4.
∙3and5.Thefirstclueworks,butthesecondfailsasshepherdoneendsupwith2sheepandshepherdtwohas6.Twoisnothalfofsix.
∙5and7istheonlypossiblecombinationforbothcluestobetrue.Bothwouldhave6sheepifshepherdtwogaveoneofhissheeptoshepherdone.Ifshepherdonegaveoneofthissheeptoshepherdtwo,shepherdonewouldhave4andshepherdtwowouldhave8.Fourishalfofeight.
Dragthenumber5totheboxforthefirstshepherdand7totheboxforthesecondshepherd.
Clickthegreentick-marktocompletethegame.
ToallowRobintogainentranceintoNottingham,theguardmustbedistracted.
∙Placethecursoroverthebushwiththeglowingcircle.Thecursorturnsintoaneye.
∙Click.Acutewoodlandcreaturecomesoutofthebushandposesinfrontoftheguard.
∙Whiletheguardislookingaway,clickontheswirlingcircleonthewalltotherightofthegate.
∙Click.Robinappearsandclimbsthewall.
SliderPuzzle.
Usetheemptysquaretohelprearrangetilepieces.
Slideatiletorevealtheimageofthetilethatshouldbeinthatspace.
Workrow-by-rowandexchangetilessothefinishedpuzzleresemblesthesolutionshownabove.
Collecttheitemslistedforinventory.
∙Placetheinventoryitemsasshownabove.
Proceedtothegateareaandcollectthemarblesandmarblebag.
Collectthewoodfromthestreamarea.
Locatethetinder,pyriteandflintintheabovescenebasedonthesilhouettes.
FindtheFlint.
Usethecluestoeliminatetheincorrectrocks.
∙Clicktherocksthatmatchtheclue.
∙Ifyoumakeamistakeorwanttochangeyouranswer,clicktheredresetcircletostartover.
∙Correctlyeliminatingtherocksbasedonaclueprovidesanotherclue.Theprocessrepeatsitselfuntilallpossiblerockshavebeeneliminated.
Itisoftenaslabfragment.
∙Eliminatethethreerockswithanumber1besidethem.
Flintisblack.
∙Eliminatethetworockswithanumber2besidethem.
FindthePyrite.
Usethesameprocessofeliminationasabovetofindthepyrite.
Itismadeupoflotsoftinycubiccrystals.
Itisalsocalled"
fool'
sgold"
SolvetheImage.
Clickeachtiletorotateitintothecorrectposition.
∙Rotatetheoutsideborderpiecesfirst.
∙Workinwardfromthere,matchingpatterntopattern.
FinishtheImage.
Usethesamemethoddescribedabovetocompletethepicture.
Thesolutionisshownabove.
PlacetheCamp.
UsethespecificationstodeterminethebestplaceforRobinandhismentosetupcamp.
∙Clickasquaretoselectitasapossiblesite.
∙Clickthegreentick-marktoseeifthisisagoodlocation.Ifitisn'
tagoodlocationyouwon'
tbetoldwhy,justrefertothespecificationsagainanditmaybeapparent.
∙Someofthereasonsfornotselectinganareaareshowabove.Thehighlightedpinksquareisthebestplace.
Onceselected,thescenewillswitchtothecampsite.Locatetheobjectsindicated.
Chapter2:
ARebelandhisMen
FindFollowers.
Recruitfollowerswithoutencounteringthesheriff'
smen.
∙Beginattheestablishedcamplocation.Youknowtherearefollowersandnosheriff'
smenthere.
∙Clickthesquare.Anumberoneappearsindicatingthesheriff'
smenborderthislocationononeside.
∙Clickthesquaretotheleft.Amessageappearssayingyou'
verunintothesheriff'
smen.Clickaredflagfromthemenubarandclickthissquare.
∙Clickthesquaresclosesttothefirstsquarewiththenumberoneinit.Sinceyouhavenowfoundtheonlysquarethatcancontainaflag,therecanbenootherflagsaroundit(highlightedingreenintheabovescreenshot).
∙Continueclickingsquaresaroundtheinitialflag.
∙Thenumbertwomeanstherearetwoflagsatanyonecorner.
∙Cautiouslyclicktouncoverwherethesecondflagislocated(highlightedingreen).
∙Thereisonlyoneplacewhereasecondflagcangobetweenthethreegreenhighlightedsquares.Placeaflagthere.
∙Continuelocatingtherecruitsandflaggingwherethesheriff'
smenarelocated.
∙Clicki
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