蜂鸣器音乐工具Word格式.docx
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蜂鸣器音乐工具Word格式.docx
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NO
Revision:
1.0
*******************************************************************************/
/*说明**************************************************************************
曲谱存贮格式unsignedcharcodeMusicName{音高,音长,音高,音长....,0,0};
末尾:
0,0表示结束(Important)
音高由三位数字组成:
个位是表示1~7这七个音符
十位是表示音符所在的音区:
1-低音,2-中音,3-高音;
百位表示这个音符是否要升半音:
0-不升,1-升半音。
音长最多由三位数字组成:
个位表示音符的时值,其对应关系是:
|数值(n):
|0|1|2|3|4|5|6
|几分音符:
|1|2|4|8|16|32|64音符=2^n
十位表示音符的演奏效果(0-2):
0-普通,1-连音,2-顿音
百位是符点位:
0-无符点,1-有符点
调用演奏子程序的格式
|乐曲名:
要播放的乐曲指针,结尾以(0,0)结束;
|调号(0-11):
是指乐曲升多少个半音演奏;
|升降八度(1-3):
1:
降八度,2:
不升不降,3:
升八度;
|演奏速度(1-12000):
值越大速度越快;
***************************************************************************/
#ifndef__SOUNDPLAY_H_REVISION_FIRST__
#define__SOUNDPLAY_H_REVISION_FIRST__
#include<
REG51.H>
//**************************************************************************
#defineSYSTEM_OSC11059200//12000000//定义晶振频率12000000HZ
#defineSOUND_SPACE4/5//定义普通音符演奏的长度分率,//每4分音符间隔
sbitBeepIO=P3^5;
//定义输出管脚
unsignedintcodeFreTab[12]={262,277,294,311,330,349,369,392,415,440,466,494};
//原始频率表
unsignedcharcodeSignTab[7]={0,2,4,5,7,9,11};
//1~7在频率表中的位置
unsignedcharcodeLengthTab[7]={1,2,4,8,16,32,64};
unsignedcharSound_Temp_TH0,Sound_Temp_TL0;
//音符定时器初值暂存
unsignedcharSound_Temp_TH1,Sound_Temp_TL1;
//音长定时器初值暂存
voidInitialSound(void)
{
BeepIO=1;
Sound_Temp_TH1=(65535-(1/1200)*SYSTEM_OSC)/256;
//计算TL1应装入的初值(10ms的初装值)
Sound_Temp_TL1=(65535-(1/1200)*SYSTEM_OSC)%256;
//计算TH1应装入的初值
TH1=Sound_Temp_TH1;
TL1=Sound_Temp_TL1;
TMOD|=0x11;
ET0=1;
ET1=0;
TR0=0;
TR1=0;
EA=1;
}
voidBeepTimer0(void)interrupt1//音符发生中断
BeepIO=!
BeepIO;
TH0=Sound_Temp_TH0;
TL0=Sound_Temp_TL0;
voidPlay(unsignedchar*Sound,unsignedcharSignature,unsignedOctachord,unsignedintSpeed)
unsignedintNewFreTab[12];
//新的频率表
unsignedchari,j;
unsignedintPoint,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsignedcharTone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;
i<
12;
i++)//根据调号及升降八度来生成新的频率表
j=i+Signature;
if(j>
11)
j=j-12;
NewFreTab[i]=FreTab[j]*2;
else
NewFreTab[i]=FreTab[j];
if(Octachord==1)
NewFreTab[i]>
>
=2;
elseif(Octachord==3)
NewFreTab[i]<
<
SoundLength=0;
while(Sound[SoundLength]!
=0x00)//计算歌曲长度
SoundLength+=2;
Point=0;
Tone=Sound[Point];
Length=Sound[Point+1];
//读出第一个音符和它时时值
LDiv0=12000/Speed;
//算出1分音符的长度(几个10ms)
LDiv4=LDiv0/4;
//算出4分音符的长度
LDiv4=LDiv4-LDiv4*SOUND_SPACE;
//普通音最长间隔标准
TR1=1;
while(Point<
SoundLength)
SL=Tone%10;
//计算出音符
SM=Tone/10%10;
//计算出高低音
SH=Tone/100;
//计算出是否升半
CurrentFre=NewFreTab[SignTab[SL-1]+SH];
//查出对应音符的频率
if(SL!
=0)
if(SM==1)CurrentFre>
=2;
//低音
if(SM==3)CurrentFre<
//高音
Temp_T=65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);
//计算计数器初值
Sound_Temp_TH0=Temp_T/256;
Sound_Temp_TL0=Temp_T%256;
TL0=Sound_Temp_TL0+12;
//加12是对中断延时的补偿
SLen=LengthTab[Length%10];
//算出是几分音符
XG=Length/10%10;
//算出音符类型(0普通1连音2顿音)
FD=Length/100;
LDiv=LDiv0/SLen;
//算出连音音符演奏的长度(多少个10ms)
if(FD==1)
LDiv=LDiv+LDiv/2;
if(XG!
=1)
if(XG==0)//算出普通音符的演奏长度
if(SLen<
=4)
LDiv1=LDiv-LDiv4;
LDiv1=LDiv*SOUND_SPACE;
LDiv1=LDiv/2;
//算出顿音的演奏长度
LDiv1=LDiv;
if(SL==0)LDiv1=0;
LDiv2=LDiv-LDiv1;
//算出不发音的长度
if(SL!
TR0=1;
for(i=LDiv1;
i>
0;
i--)//发规定长度的音
while(TF1==0);
TF1=0;
if(LDiv2!
TR0=0;
BeepIO=1;
for(i=LDiv2;
i--)//音符间的间隔
Point+=2;
Tone=Sound[Point];
Length=Sound[Point+1];
#endif
//挥着翅膀的女孩
unsignedcharcodeMusic_Girl[]={0x17,0x02,0x17,0x03,0x18,0x03,0x19,0x02,0x15,0x03,
0x16,0x03,0x17,0x03,0x17,0x03,0x17,0x03,0x18,0x03,
0x19,0x02,0x16,0x03,0x17,0x03,0x18,0x02,0x18,0x03,
0x17,0x03,0x15,0x02,0x18,0x03,0x17,0x03,0x18,0x02,
0x10,0x03,0x15,0x03,0x16,0x02,0x15,0x03,0x16,0x03,
0x17,0x02,0x17,0x03,0x18,0x03,0x19,0x02,0x1A,0x03,
0x1B,0x03,0x1F,0x03,0x1F,0x03,0x17,0x03,0x18,0x03,
0x19,0x02,0x16,0x03,0x17,0x03,0x18,0x03,0x17,0x03,
0x18,0x03,0x1F,0x03,0x1F,0x02,0x16,0x03,0x17,0x03,
0x18,0x03,0x17,0x03,0x18,0x03,0x20,0x03,0x20,0x02,
0x1F,0x03,0x1B,0x03,0x1F,0x66,0x20,0x03,0x21,0x03,
0x20,0x03,0x1F,0x03,0x1B,0x03,0x1F,0x66,0x1F,0x03,
0x1B,0x03,0x19,0x03,0x19,0x03,0x15,0x03,0x1A,0x66,
0x1A,0x03,0x19,0x03,0x15,0x03,0x15,0x03,0x17,0x03,
0x16,0x66,0x17,0x04,0x18,0x04,0x18,0x03,0x19,0x03,
0x1A,0x03,0x19,0x03,0x19,0x03,0x1F,0x03,0x1B,0x03,
0x1F,0x00,0x1A,0x03,0x1A,0x03,0x1A,0x03,0x1B,0x03,
0x1B,0x03,0x1A,0x03,0x19,0x03,0x19,0x02,0x17,0x03,
0x15,0x17,0x15,0x03,0x16,0x03,0x17,0x03,0x18,0x03,
0x17,0x04,0x18,0x0E,0x18,0x03,0x17,0x04,0x18,0x0E,
0x18,0x66,0x17,0x03,0x18,0x03,0x17,0x03,0x18,0x03,
0x20,0x03,0x20,0x02,0x1F,0x03,0x1B,0x03,0x1F,0x66,
0x20,0x03,0x21,0x03,0x20,0x03,0x1F,0x03,0x1B,0x03,
0x1F,0x66,0x1F,0x04,0x1B,0x0E,0x1B,0x03,0x19,0x03,
0x19,0x03,0x15,0x03,0x1A,0x66,0x1A,0x03,0x19,0x03,
0x15,0x03,0x15,0x03,0x17,0x03,0x16,0x66,0x17,0x04,
0x18,0x04,0x18,0x03,0x19,0x03,0x1F,0x03,0x1B,0x03,
0x1F,0x66,0x20,0x03,0x21,0x03,0x20,0x03,0x1F,0x03,
0x1B,0x03,0x1F,0x66,0x1F,0x03,0x1B,0x03,0x19,0x03,
0x19,0x03,0x1F,0x03,0x1B,0x03,0x1F,0x00,0x18,0x02,
0x18,0x03,0x1A,0x03,0x19,0x0D,0x15,0x03,0x15,0x02,
0x18,0x66,0x16,0x02,0x17,0x02,0x15,0x00,0x00,0x00};
//同一首歌
unsignedcharcodeMusic_Same[]={0x0F,0x01,0x15,0x02,0x16,0x02,0x17,0x66,0x18,0x03,
0x17,0x02,0x15,0x02,0x16,0x01,0x15,0x02,0x10,0x02,
0x15,0x00,0x0F,0x01,0x15,0x02,0x16,0x02,0x17,0x02,
0x17,0x03,0x18,0x03,0x19,0x02,0x15,0x02,0x18,0x66,
0x17,0x03,0x19,0x02,0x16,0x03,0x17,0x03,0x16,0x00,
0x17,0x01,0x19,0x02,0x1B,0x02,0x1B,0x70,0x1A,0x03,
0x1A,0x01,0x19,0x02,0x19,0x03,0x1A,0x03,0x1B,0x02,
0x1A,0x0D,0x19,0x03,0x17,0x00,0x18,0x66,0x18,0x03,
0x19,0x02,0x1A,0x02,0x19,0x0C,0x18,0x0D,0x17,0x03,
0x16,0x01,0x11,0x02,0x11,0x03,0x10,0x03,0x0F,0x0C,
0x10,0x02,0x15,0x00,0x1F,0x01,0x1A,0x01,0x18,0x66,
0x19,0x03,0x1A,0x01,0x1B,0x02,0x1B,0x03,0x1B,0x03,
0x1B,0x0C,0x1A,0x0D,0x19,0x03,0x17,0x00,0x1F,0x01,
0x1A,0x01,0x18,0x66,0x19,0x03,0x1A,0x01,0x10,0x02,
0x10,0x03,0x10,0x03,0x1A,0x0C,0x18,0x0D,0x17,0x03,
0x16,0x00,0x0F,0x01,0x15,0x02,0x16,0x02,0x17,0x70,
0x18,0x03,0x17,0x02,0x15,0x03,0x15,0x03,0x16,0x66,
0x16,0x03,0x16,0x02,0x16,0x03,0x15,0x03,0x10,0x02,
0x10,0x01,0x11,0x01,0x11,0x66,0x10,0x03,0x0F,0x0C,
0x1A,0x02,0x19,0x02,0x16,0x03,0x16,0x03,0x18,0x66,
0x18,0x03,0x18,0x02,0x17,0x03,0x16,0x03,0x19,0x00,
0x00,0x00};
//两只蝴蝶
unsignedcharcodeMusic_Two[]={0x17,0x03,0x16,0x03,0x17,0x01,0x16,0x03,0x17,0x03,
0x16,0x03,0x15,0x01,0x10,0x03,0x15,0x03,0x16,0x02,
0x16,0x0D,0x17,0x03,0x16,0x03,0x15,0x03,0x10,0x03,
0x10,0x0E,0x15,0x04,0x0F,0x01,0x17,0x03,0x16,0x03,
0x17,0x01,0x16,0x03,0x17,0x03,0x16,0x03,0x15,0x01,
0x10,0x03,0x15,0x03,0x16,0x02,0x16,0x0D,0x17,0x03,
0x16,0x03,0x15,0x03,0x10,0x03,0x15,0x03,0x16,0x01,
0x17,0x03,0x16,0x03,0x17,0x01,0x16,0x03,0x17,0x03,
0x10,0x0E,0x15,0x04,0x0F,0x01,0x17,0x03,0x19,0x03,
0x19,0x01,0x19,0x03,0x1A,0x03,0x19,0x03,0x17,0x01,
0x16,0x03,0x16,0x03,0x16,0x02,0x16,0x0D,0x17,0x03,
0x16,0x03,0x15,0x03,0x10,0x03,0x10,0x0D,0x15,0x00,
0x19,0x03,0x19,0x03,0x1A,0x03,0x1F,0x03,0x1B,0x03,
0x1B,0x03,0x1A,0x03,0x17,0x0D,0x16,0x03,0x16,0x03,
0x16,0x0D,0x17,0x01,0x17,0x03,0x17,0x03,0x19,0x03,
0x1A,0x02,0x1A,0x02,0x10,0x03,0x17,0x0D,0x16,0x03,
0x16,0x01,0x17,0x03,0x19,0x03,0x19,0x03,0x17,0x03,
0x19,0x02,0x1F,0x02,0x1B,0x03,0x1A,0x03,0x1A,0x0E,
0x1B,0x04,0x17,0x02,0x1A,0x03,0x1A,0x03,0x1A,0x0E,
0x1B,0x04,0x1A,0x03,0x19,0x03,0x17,0x03,0x16,0x03,
0x17,0x0D,0x16,0x03,0x17,0x03,0x19,0x01,0x19,0x03,
0x19,0x03,0x1A,0x03,0x1F,0x03,0x1B,0x03,0x1B,0x03,
0x1A,0x03,0x17,0x0D,0x16,0x03,0x16,0x03,0x16,0x03,
0x17,0x01,0x17,0x03,0x17,0x03,0x19,0x03,0x1A,0x02,
0x1A,0x02,0x10,0x03,0x17,0x0D,0x16,0x03,0x16,0x01,
0x17,0x03,0x19,0x03,0x19,0x03,0x17,0x03,0x19,0x03,
0x1F,0x02,0x1B,0x03,0x1A,0x03,0x1A,0x0E,0x1B,0x04,
0x17,0x02,0x1A,0x03,0x1A,0x03,0x1A,0x0E,0x1B,0x04,
0x17,0x16,0x1A,0x03,0x1A,0x03,0x1A,0x0E,0x1B,0x04,
0x1
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