帝国时代3三合一兵种建筑属性修改.docx
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帝国时代3三合一兵种建筑属性修改
接下来我将给各位网友介绍帝国时代3三合一版本的兵种和建筑属性修改方法。
首先用记事本打开protoy.xml。
还有techtreey.xml。
每个单位称之为unit
AbstractInfantry所有种类步兵
AbstractHeavyInfantry重步兵(徒手)
AbstractLightInfantry轻步兵(远程)
AbstractCavalry所有种类骑兵
AbstractLightCavalry轻骑兵(远程)
AbstractHeavyCavalry重骑兵(徒手)
以最普通的欧洲长矛兵为例子
2
22807
25026
1
一个单位占有的人口,0的话就可无限造
0.4900
0.4900
Body
5.0000移动速度,越高钺快
7.0000
会师时跑步跟队的速度,必须大于移动速度,否则会死机
land
18.0000
units\infantry\pikeman\pikeman.xml兵种,不能改
Flesh
dude
units\infantry\pikeman\pikeman_icon
units\infantry\pikeman\pikeman_portrait
20
22813
25696
120.0000出生时生命值
120.0000能拥有的最大生命值
12.0000视野
HandCombative
27.0000训练时间,数值越高越久
8.0000
8.0000
40.0000建造所需种类和资源
40.0000建造所需种类和资源
1
兵种建造的时代限制,0、1、2、3,越低越早
装甲及其种类。
只有两种,Range和Hand,分别代表远程和徒手防御力,0.1表示减轻10%的伤害,当数值为1.0000时,受到的其中一种伤害为0。
注意精确到小数点后四位。
LogicalTypeHealed
LogicalTypeValidSharpshoot
LogicalTypeNeededForVictory
LogicalTypeHandUnitsAutoAttack
LogicalTypeLandMilitary
LogicalTypeScout
LogicalTypeValidSPCUnitsDeadCondition
LogicalTypeGarrisonInShips
LogicalTypeRangedUnitsAutoAttack
LogicalTypeVillagersAttack
LogicalTypeHandUnitsAttack
LogicalTypeRangedUnitsAttack
LogicalTypeMinimapFilterMilitary
AbstractHandInfantry
ConvertsHerds
AbstractCavalryInfantry
CountsTowardMilitaryScore
AbstractPikeman
HasBountyValue
AbstractHeavyInfantry
AbstractInfantry
UnitClass
Military
Unit
CollidesWithProjectiles
ApplyHandicapTraining
CorpseDecays
ShowGarrisonButton
DontRotateObstruction
ObscuredByUnits
Tracked
Delete
Stop
Garrison
pikeman.tactics
BuildingAttack
32.000000
对建筑物扔火把的伤害
Siege
3.000000
发动一次攻击的时间,越低,攻击速度越快
CoverBuildingAttack
16.000000
Siege
3.000000
CoverHandAttack
4.000000
Hand
1.500000
5.000000
3.500000
DefendHandAttack
8.000000
徒手攻击力数值,必须配合所有徒手攻击数值,否则会死机
Hand
1.500000
徒手攻击速度(公式上面前面已给出)
5.000000
伤害加成:
对所有骑兵有五倍伤害,自己理解
3.500000
伤害加成:
对所有轻步兵(远程)3.5倍伤害
MeleeHandAttack
8.000000
徒手攻击力数值,必须配合所有徒手攻击数值,否则会死机
Hand
1.500000
徒手攻击速度(公式上面前面已给出)
5.000000
3.500000
中国弩兵诸葛弩
1333
60152
60153
1
0.4900
0.4900
Ranged
4.5000
6.0000
land
18.0000
units\asians\chinese\chu_ko_nu\chu_ko_nu.xml
Flesh
dude
units\asians\chinese\chu_ko_nu\chu_ko_nu_icon_64
units\asians\chinese\chu_ko_nu\chu_ko_nu_icon_portrait
60151
60150
90.0000
90.0000
20.0000
Arrow
16.0000
RangedCombative
24.0000
9.0000
9.0000
85.0000
1
LogicalTypeHealed
LogicalTypeValidSharpshoot
LogicalTypeNeededForVictory
LogicalTypeHandUnitsAutoAttack
LogicalTypeLandMilitary
LogicalTypeScout
LogicalTypeValidSPCUnitsDeadCondition
LogicalTypeGarrisonInShips
LogicalTypeRangedUnitsAutoAttack
LogicalTypeVillagersAttack
LogicalTypeHandUnitsAttack
LogicalTypeRangedUnitsAttack
LogicalTypeMinimapFilterMilitary
ConvertsHerds
AbstractRangedInfantry
Ranged
HasBountyValue
AbstractCavalryInfantry
CountsTowardMilitaryScore
UnitClass
Military
Unit
AbstractArcher
AbstractInfantry
CollidesWithProjectiles
ApplyHandicapTraining
CorpseDecays
ShowGarrisonButton
DontRotateObstruction
ObscuredByUnits
Tracked
Stop
Garrison
Delete
chukonu.tactics
BuildingAttack
3.000000
Siege
3.000000
DefendHandAttack
6.000000
Hand
1.500000
2.000000
2.000000
2.000000
0.750000
0.750000
DefendRangedAttack
5.000000
远程攻击伤害,必须配合所有攻击数值,否则容易死机
Ranged
2.000000最小攻击射程
16.000000最大攻击射程
3.000000
2.000000
2.000000
2.000000
0.750000
0.750000
MeleeHandAttack
6.000000
Hand
1.500000
2.000000
2.000000
2.000000
0.750000
0.750000
StaggerHandAttack
6.000000
Hand
1.500000
2.000000
2.000000
2.000000
0.750000
0.750000
StaggerRangedAttack
5.000000
远程攻击力,必须配合所有攻击数值,否则容易死机
Ranged
2.000000
16.000000
3.000000
2.000000